Heal: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(You can spend more time exploring a zone instead of retreating to a safe spot to idle for 50+ rounds. Much less useful to those with Regeneration, but that's probably why you took Regeneration in the first place.)
m (Whoops, I changed the ID)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Removed Content}}
{{Skill
{{Skill
| class=First Aid
| class=First Aid
Line 5: Line 6:
| desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns.
| desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns.
| id=Firstaid_Heal
| id=Firstaid_Heal
}}Heal is most useful to players that do not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds.{{Skills and Powers Navbox}}
}}
Heal was most useful to players that did not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds.
 
{{Factions that teach the skill}}
 
{{Creatures with the skill}}
 
{{Skills and Powers Navbox}}

Latest revision as of 17:44, 28 March 2024

This article contains removed content.
This content is no longer available in the game, but is preserved here for historical interest.
Heal
Skill Tree

First Aid

Cost

100 sp

Requirements

17 Intelligence

ID

Firstaid_Heal

During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns.

Heal was most useful to players that did not have much time to spare waiting after combat, restoring up to 25% of a character's HP over 5 rounds.

Factions That Teach Heal

Heal is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Heal

No creatures have this by default.