Make Camp: Difference between revisions

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'''Make Camp''' allows one to create {{favilink|campfire|plural}}. It is the one unique power that all player characters start out with, regardless of their [[intelligence]] score. However, players are unable to choose ingredients to make meals with or preserve foods until they also purchase [[Cooking and Gathering]] and learn [[Meal Preparation]].
'''Make Camp''' allows one to create {{favilink|campfire|plural}}. It is the one unique skill that all player characters start out with, regardless of their [[intelligence]] score. However, players are unable to choose ingredients to make meals with or preserve foods until they also purchase [[Cooking and Gathering]] and learn [[Meal Preparation]].


==Whip up a meal==
==Whip up a meal==
When choosing the option to 'whip up a meal', there is a chance that ingredients from the player character's inventory will be used as an ingredient, even if it is unconventionally considered an ingredient. The contents of sealed water containers will still be able to be cooked with randomly. When a liquid is cooked with, the eat message only mentions tossing in "a waterskin" or "a phial" with no indication what the liquid was inside.{{citation needed}}
When choosing the option to 'whip up a meal', a variety of items may be chosen as flavour text for the contents of your meal, including books, tonics, gases, a dram of a liquid, the limbs of creatures, and a number of ingredients not represented by an item (such as saffron) which can be influenced by the biome of the terrain you are cooking in (such as the thorn from a jilted lover, available in the salt desert and the flower fields). When items are chosen to describe the meal, they will not be consumed if the player actually has said item in their inventory.{{Code Reference|namespace=XRL.World.Parts|class=Campfire|method=DescribeMeal}}


For example, whipping up a meal is able to randomly cook with their {{favilink id|FluxPhial}}, and [[faces]], even when worn.{{citation needed}}
{{Creatures with the skill}}


{{Creatures with the skill}}
{{references}}


{{Skills and Powers Navbox}}
{{Skills Navbox}}

Latest revision as of 19:07, 31 July 2023

This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.189.0.
Make Camp
Skill Tree

Wayfaring

Cost

0 sp

Requirements

15 Intelligence

ID

Survival_Camp

Start a campfire for cooking meals and preserving foods.

Make Camp allows one to create campfires. It is the one unique skill that all player characters start out with, regardless of their intelligence score. However, players are unable to choose ingredients to make meals with or preserve foods until they also purchase Cooking and Gathering and learn Meal Preparation.

Whip up a meal

When choosing the option to 'whip up a meal', a variety of items may be chosen as flavour text for the contents of your meal, including books, tonics, gases, a dram of a liquid, the limbs of creatures, and a number of ingredients not represented by an item (such as saffron) which can be influenced by the biome of the terrain you are cooking in (such as the thorn from a jilted lover, available in the salt desert and the flower fields). When items are chosen to describe the meal, they will not be consumed if the player actually has said item in their inventory.[1]

Creatures That Have Make Camp

No creatures have this by default.

References

  1. XRL.World.Parts.Campfire, method DescribeMeal