Water: Difference between revisions
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* Can put out fire (both salty and fresh) | * Can put out fire (both salty and fresh) | ||
* Can clean off items covered in other [[liquids]] (both salty and fresh) | * Can clean off items covered in other [[liquids]] (both salty and fresh) | ||
==Frozen Water== | ==Frozen Water== | ||
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==Scalding Steam== | ==Scalding Steam== | ||
{{Main|Scalding steam}} | {{Main|Scalding steam}} | ||
When water reaches | When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with. | ||
==Factions that use Water as a Water Ritual Liquid== | ==Factions that use Water as a Water Ritual Liquid== | ||
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* {{name}} is the only liquid which the {{favilink|alchemist}} does not sell. | * {{name}} is the only liquid which the {{favilink|alchemist}} does not sell. | ||
{{Liquid Navbox}} | {{Liquid Navbox}} | ||
<!--Cargo storage stuff, don't touch--> | <!--Cargo storage stuff, don't touch--> | ||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&b|≈}}}} | {{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&b|≈}}}} |
Revision as of 03:39, 22 November 2021
When on/in other objects/liquids: | |
---|---|
wet or dilute liquid wet object water-stained object | |
Vaporizes at
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100°, into Scalding steam |
Base temperature
|
25° |
Value per dram
|
1 |
Weight per dram
|
0.25# |
Evaporativity
|
2 |
Fluidity
|
30 |
Cleaning factor
|
5 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
WaterPool |
Liquid ID
|
water |
Infobox data from game version 2.0.201.72
|
There are two major forms of water that the player will encounter. If in a pure form, water is rendered as fresh water. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding water to any other liquid will cause the liquid to be dilute. Any mentions of water in this article will be assumed to be about fresh water unless specified. A dram of fresh water weighs 0.25 lbs.
If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water.
Sources of Water
water can be found in guaranteed areas as well as randomly generated.
- Trading with someone, with them owing you water
- Finding pools of it in ruins or underground, usually near glowfish and glowpads.
- In the water stores of Kyakukya
- water weeps or giant water weeps
- Using a desalination pellet on salt water will turn it into fresh water.
Use of Water
Water is a scarce but incredibly important liquid.
- Used for most Water Rituals
- Satiates thirst (10,000 a dram)
- Used as base currency for trading.
- Can put out fire (both salty and fresh)
- Can clean off items covered in other liquids (both salty and fresh)
Frozen Water
Water freezes at -100 T. If a creature steps on frozen water, they will be forced to make an Agility save with difficulty 10.
If a creature is in water while the tile is frozen, they will become stuck.
Reason: What difficulty save?
Scalding Steam
When water reaches 100T, it will vaporize into scalding steam, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.
Factions that use Water as a Water Ritual Liquid
- antelopes
- apes
- arachnids
- baboons
- baetyls
- Barathrumites
- bears
- Beasts
- birds
- Humanoids
- Plants
- Playerneutral
- Solos
- Waydroids
- cats
- Chavvah
- Cherubim
- Consortium of Phyta
- crabs
- cragmensch
- Cult of the Coiled Lamb
- Daughters of Exile
- denizens of the Yd Freehold
- dogs
- dromad merchants
- equines
- Farmers' Guild
- Fellowship of Wardens
- fish
- flowers
- frogs
- fungi
- goatfolk
- grazing hedonists
- Gyre wights
- hermits
- hindren of Bey Lah
- insects
- Issachari tribe
- Mechanimists
- Merchants' Guild
- mopango
- mysterious strangers
- Naphtaali tribe
- newly sentient beings
- oozes
- pariahs
- Playerhater
- Putus Templar
- roots
- Seekers of the Sightless Way
- Slumberlings
- snapjaws
- succulents
- Sultan cult
- svardym
- swine
- tortoises
- trees
- trolls
- unshelled reptiles
- urchins
- villagers of Ezra
- villagers of Joppa
- villagers of Kyakukya
- vines
- water barons
- winged mammals
- worms
Trivia
- water is the only liquid which the alchemist does not sell.
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