Water: Difference between revisions

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If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water.
If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water.


If you are not [[Amphibious]], drinking {{name}} manually returns the following message:
==Evaporation==
{{Main|Scalding steam}}
When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.


{{qud quote|Ahh, refreshing!}}
==Freezing==
Water freezes at -100 T. If a creature steps on frozen water, they will be forced to make an [[Agility]] save with difficulty 10.


If you are, it will return a different message instead:
If a creature is in water while the tile is frozen, they will become stuck.
 
{{missing info|What difficulty save?}}
{{qud quote|You pour water on yourself!}}
 
Regardless, drinking {{name}} satiates your [[thirst]] by 10,000.


==Sources of Water==
==Sources of Water==
{{name}} can be found in guaranteed areas as well as randomly generated.
{{name|caps}} can be found in guaranteed areas as well as randomly generated.
* Trading with someone, with them owing you water
* Trading with someone, with them owing you water.
* Finding pools of it in ruins or underground, usually near {{favilink|glowfish}} and {{favilink|glowpad|glowpads}}.
* Finding pools of it in ruins or underground, usually near {{favilink|glowfish}} and {{favilink|glowpad|glowpads}}.
* In the water stores of {{favilink|Kyakukya}}
* In the water stores of {{favilink|Kyakukya}}.
* {{favilink|water weep|&Bwater &yweeps}} or {{favilink|giant water weep|&ygiant &Bwater &yweeps}}
* {{favilink|water weep|&Bwater &yweeps}} or {{favilink|giant water weep|&ygiant &Bwater &yweeps}}.
* Using a {{favilink|desalination pellet}} on salt water will turn it into fresh water.
* Using a {{favilink|desalination pellet}} on salt water will turn it into fresh water.


==Use of Water==
==Uses of Water==
Water is a scarce but incredibly important liquid.
Water is a scarce but incredibly important liquid.
* Used for most Water Rituals
* Used for most Water Rituals
* Satiates [[thirst]] (10,000 a dram)
* Satiates [[thirst]] (10,000 a dram),
* Used as base currency for [[trading]].
* Used as base currency for [[trading]],
* Can put out fire (both salty and fresh)
* Can put out fire (both salty and fresh),
* Can clean off items covered in other [[liquids]] (both salty and fresh)
* Can clean off items covered in other [[liquids]] (both salty and fresh).
 
==Consuming Water==
If you are not {{favilink|Amphibious}}, drinking {{name}} manually returns the following message:
 
{{qud quote|Ahh, refreshing!}}


==Frozen Water==
If you are, it will return a different message instead:
Water freezes at -100 T. If a creature steps on frozen water, they will be forced to make an [[Agility]] save with difficulty 10.


If a creature is in water while the tile is frozen, they will become stuck.
{{qud quote|You pour water on yourself!}}
{{missing info|What difficulty save?}}


==Scalding Steam==
Regardless, drinking {{name}} satiates your [[thirst]] by 10,000.
{{Main|Scalding steam}}
When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.


==Factions that use Water as a Water Ritual Liquid==
==Factions that use Water as a Water Ritual Liquid==

Revision as of 17:41, 12 April 2022

water
When on/in other objects/liquids:
wet or dilute liquid
wet object
water-stained object
Vaporizes at

100°, into Scalding steam

Base temperature

25°

Value per dram

1

Weight per dram

0.25#

Evaporativity

2

Fluidity

30

Cleaning factor

5

Prompt to wade through?

no

Prompt to drink?

no

ID

WaterPool

Liquid ID

water

There are two major forms of water that the player will encounter. If in a pure form, water is rendered as fresh water. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding water to any other liquid will cause the liquid to be dilute. Any mentions of water in this article will be assumed to be about fresh water unless specified. A dram of fresh water weighs 0.25 lbs.

If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water.

Evaporation

Main article: Scalding steam

When water reaches 100T, it will vaporize into scalding steam, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.

Freezing

Water freezes at -100 T. If a creature steps on frozen water, they will be forced to make an Agility save with difficulty 10.

If a creature is in water while the tile is frozen, they will become stuck.

This article has information that is missing or not up to par.
Reason: What difficulty save?

Sources of Water

Water can be found in guaranteed areas as well as randomly generated.

Uses of Water

Water is a scarce but incredibly important liquid.

  • Used for most Water Rituals
  • Satiates thirst (10,000 a dram),
  • Used as base currency for trading,
  • Can put out fire (both salty and fresh),
  • Can clean off items covered in other liquids (both salty and fresh).

Consuming Water

If you are not Amphibious (D), drinking water manually returns the following message:

Ahh, refreshing!

If you are, it will return a different message instead:

You pour water on yourself!

Regardless, drinking water satiates your thirst by 10,000.

Factions that use Water as a Water Ritual Liquid

Trivia

  • water is the only liquid which the alchemist does not sell.