Weak Spotter: Difference between revisions

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(corrected crit bonus, see discussion for source)
(Add some further detail and a table that breaks things down.)
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| id=Pistol_WeakSpotter
| id=Pistol_WeakSpotter
}}
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Doubles the [[critical hit|crit chance]] of pistols (adding +1 to the 1d20 roll if the pistol is not [[masterwork]], and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork)
Doubles the [[critical hit|crit chance]] of pistols (adding +1 to the 1d20 roll if the pistol is not [[masterwork]], and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork).
 
In actuality, this skill slightly ''more than doubles'' the crit chance when combined with the [[Masterwork]] mod.{{Code Reference|class=MissileWeapon|method=MissileHit|comment=When combined with Masterwork, WeakSpotter actually slightly more than doubles the crit chance due to the way the calculation is coded in this method.}}
 
{| class="wikitable"
! Skills
! Crit Condition
! Crit Chance
|-
| {{qud text|&KWeapon not masterwork}}
{{qud text|&KWeak Spotter not known}}
| roll a natural ''20'' on 1d20 hit roll
| 5%
|-
| {{qud text|Weapon is masterwork}}
{{qud text|&KWeak Spotter not known}}
| roll a natural '''19''' or '''20''' on 1d20 hit roll
| 10%
|-
| {{qud text|&KWeapon not masterwork}}
{{qud text|Weak Spotter known}}
| roll a natural '''19''' or '''20''' on 1d20 hit roll
| 10%
|-
| {{qud text|Weapon is masterwork}}
{{qud text|Weak Spotter known}}
| roll a natural '''16''', '''17''', '''18''', '''19''', or '''20''' on 1d20 hit roll
| 25%
|}
 
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Revision as of 16:33, 11 January 2021

Weak Spotter
Skill Tree

Pistol

Cost

150 sp

Requirements

19 Agility

ID

Pistol_WeakSpotter

You score critical hits with pistols twice as often.

Doubles the crit chance of pistols (adding +1 to the 1d20 roll if the pistol is not masterwork, and adding +3 to the 1d20 roll, to a total of 4, if the pistol is masterwork).

In actuality, this skill slightly more than doubles the crit chance when combined with the Masterwork mod.[1]

Skills Crit Condition Crit Chance
Weapon not masterwork

Weak Spotter not known

roll a natural 20 on 1d20 hit roll 5%
Weapon is masterwork

Weak Spotter not known

roll a natural 19 or 20 on 1d20 hit roll 10%
Weapon not masterwork

Weak Spotter known

roll a natural 19 or 20 on 1d20 hit roll 10%
Weapon is masterwork

Weak Spotter known

roll a natural 16, 17, 18, 19, or 20 on 1d20 hit roll 25%
  1. XRL.World.Parts.MissileWeapon, method MissileHit – When combined with Masterwork, WeakSpotter actually slightly more than doubles the crit chance due to the way the calculation is coded in this method.