Steady Hand: Difference between revisions
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| id=Pistol_SteadyHands | | id=Pistol_SteadyHands | ||
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'''Steady Hand''' is a skill in the [[Pistol]] skill tree. | '''Steady Hand''' is a skill in the [[Pistol]] skill tree. It is automatically unlocked for the player upon purchasing the parent node of the [[Pistol]] skill tree. | ||
After | After unlocking this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}} | ||
{{References|2.0.201.114}} | {{References|2.0.201.114}} | ||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |
Revision as of 01:41, 30 September 2021
This article is about the Pistol skill. For the Bow and Rifle skill, see Steady Hands. |
Steady Hand
Skill Tree
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Cost
|
0 sp |
Requirements
|
0 Agility |
ID
|
Pistol_SteadyHands |
For purposes of determining your accuracy with pistols, your agility is treated as if it were 4 points higher. |
Steady Hand is a skill in the Pistol skill tree. It is automatically unlocked for the player upon purchasing the parent node of the Pistol skill tree.
After unlocking this skill, the player's aim variance is reduced by 2° when firing pistols. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.[1]
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.MissileWeapon
, methodFireEvent
|