Customs and Folklore: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Skill | class={{PAGENAME}} | req=19 Intelligence | cost=150 | desc=You are familiar with the customs and folklore of Qud. | id=Customs }} '''Customs and Folklore''' is a bas...") |
m (standardize faction and creature templates) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
}} | }} | ||
'''Customs and Folklore''' is a base skill that unlocks skills related to improving relationships. More reputation can be gained from [[water ritual]]s, and more secrets can be gained to trade for reputation. | '''Customs and Folklore''' is a base skill that unlocks skills related to improving relationships. More reputation can be gained from [[water ritual]]s, and more secrets can be gained to trade for reputation. | ||
{{ | |||
{{In skill tree}} | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
{{Skills and Powers Navbox}} |
Latest revision as of 19:49, 5 April 2022
Customs and Folklore
Skill Tree
|
|
---|---|
Cost
|
150 sp |
Requirements
|
19 Intelligence |
ID
|
Customs |
You are familiar with the customs and folklore of Qud. |
Customs and Folklore is a base skill that unlocks skills related to improving relationships. More reputation can be gained from water rituals, and more secrets can be gained to trade for reputation.
Skills in the Customs and Folklore skill tree
Skill | Cost | Stat | Prerequisites | Description |
---|---|---|---|---|
Tactful | 0 | 19 Intelligence | Whenever you begin the water ritual with a new creature, you gain 25 bonus reputation. If you purchase this power after you treat with a creature, you gain 25 bonus reputation the next time you treat with them. | |
Trash Divining | 150 | 21 Intelligence | Whenever you rifle through trash, there's a 5% chance you piece together clues and learn a random secret. |
Factions That Teach Customs and Folklore
Creatures That Have Customs and Folklore
|