Cudgel
Revision as of 18:55, 7 November 2019 by imported>Teamtotobot (Bot: Adding {{Skills and Powers Navbox}})
Cudgel
Skill Tree
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Cost
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50 sp |
Requirements
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0 Strength |
ID
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Cudgel |
You are skilled with crushing and bludgeoning weapons. |
Cudgel is the base skill for the Cudgel skill tree. Cudgel is unique in the fact that items that are not conventionally considered weapons that are wielded as a weapon default to
1d2 damage that uses the Cudgel skill. Because of this, Cudgel is the most common skill tree that weapons use.Skills in the Cudgel skill tree
Skill | Cost | Stat | Prerequisites | Description |
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Cudgel Proficiency | 0 | 0 Strength | You get +2 to hit with cudgels. | |
Bludgeon | 150 | 17 Strength | Whenever you hit with a cudgel, there's a 50% chance to daze your opponent (-4 int, -4 agi, -10 movespeed) for 3-4 rounds. If you daze a dazed opponent, they're stunned for 1 round instead (cannot take actions and 0 DV). | |
Charging Strike (Cudgel) | 100 | 19 Strength | Bludgeon • Charge | When you charge with a cudgel and hit, you automatically daze your opponent. |
Conk | 150 | 21 Strength | Bludgeon | Activated; cooldown 10. You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage). |
Backswing | 100 | 23 Strength | Whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand. | |
Slam | 150 | 25 Strength | Activated; cooldown 50. Cudgel attack, +1 penetration roll. A hit knocks your opponent back up to 3 spaces, pushing creatures and breaking through walls if their AVs are under 5 times your Str modifier. Stuns for 1 round plus 1 round for each space pushed. Being pushed through or into a wall does extra weapon damage each time. Can also destroy a wall or door if its AV is under 5 times your Str modifier. | |
Demolish | 300 | 29 Strength | Slam | Activated; cooldown 100. For the next 5 rounds, your chance to daze with cudgel attacks is 100% and Slam has no cooldown. To use Demolish, Slam must be off cooldown, and using Demolish puts Slam on cooldown. |
Weapons That Use the Cudgel Skill
amber-tipped staff
billowing conch of the Aji
bronze mace
carbide fist
carbide folding hammer
carbide hammer
club
crysteel fist
crysteel mace
crysteel warhammer
Fist of the Ape God
flawless crysteel mace
flawless crysteel warhammer
fullerite fist
fullerite maul
grandfather horn
iron mace
maghammer
nanopneumatic jackhammer
prayer rod
rhinox-skull maul
shillelagh
staff
steel mace
steel war hammer
stun rod
syphon baton
Templar phylactery
two-handed carbide folding hammer
two-handed carbide hammer
two-handed fullerite maul
two-handed steel war hammer
walking stick
zetachrome hammer
zetachrome warhammer
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