Chrome pyramid: Difference between revisions

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m (forgot to add the bonus 4 pv)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{As Of Patch|2.0.200.71}}
{{Character
{{Character
| title = {{Qud text|{{Qud shader|c|chrome pyramid}}}}
| title = {{Qud text|{{Qud shader|c|{{(}}chrome pyramid{{)}}}}}}
| image = chrome pyramid.png
| image = chrome pyramid.png
| lv = 56
| lv = 56
Line 8: Line 7:
| av = 35
| av = 35
| dv = 9
| dv = 9
| ma = 18
| marange = 11+1d13
| weight = 25000
| featureweightinfo = no
| chargeused = 1500
| chargefunction = ForceEmitter [500], MunitionsFab [1000]
| id = Chrome Pyramid
| id = Chrome Pyramid
| tier = 11
| tier = 11
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yb
| renderstr = 9
| renderstr = 9
| corpse = {{ID to name|NormalityGas60}}
| corpse = NormalityGas200
| corpsechance = 100
| corpsechance = 100
| role = Artillery
| role = Artillery
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|weight = 25000 | empsensitive = yes | powerloadsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| dynamictable = {{Dynamic object|Deathlands_Creatures|Chrome Pyramid}}
| dynamictable = {{Dynamic object|MoonStair_Creatures|Chrome Pyramid}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
Line 30: Line 36:
| cold = 98
| cold = 98
| heat = 98
| heat = 98
| xpvalue = 1400
| xptier = 11
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Swarm Rack|1|no|100}}{{inventory|ChromePyramid_SpacetimeDistortion|1|no|100}}{{inventory|HE Missile|100|no|100}}
| inventory = {{inventory|Swarm Rack|1|no|100|no}}{{inventory|ChromePyramid_SpacetimeDistortion|1|no|100|no}}{{inventory|HE Missile|100|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|HeavyWeapons}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|HeavyWeapons}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|10|22}} </br>{{creature mutation|{{MutationID to name|Teleportation}}|1|22}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|22}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|10|22}} </br>{{creature mutation|{{MutationID to name|Teleportation}}|1|22}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|22}}
| desc = A mountainous pyramid of chrome hovers about you. The volume around it appears furrowed somehow, and sound only comes through in waves; it's as though space and time themselves were crumpled away before the thing's very presence.
| desc = Space and time rattle off their hinges and tear your perception apart. Through the new crosshatch of consciousness, sound only comes through in waves, the sheen of chrome explodes in supernova, and you slowly become aware of the furrowed volume of air around the shape of a monstrous pyramid.
| categories = Robots
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
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The {{name}} is a high level robot in the [[Deathlands]] that has both powerful ranged and melee combat options. Due to the negative starting reputation, chrome pyramids will most often be hostile to the player. When one is on screen, space will fold around it and the screen will have a rippling effect from the pyramid, similar to a [[Space-time vortex]]. This is only cosmetic. They always have a [[Force Bubble]] around them, making it difficult to get close without a [[Force modulator]], EMP grenade, or normality grenade.
The {{name}} is a high level robot that has both powerful ranged and melee combat options. Because the player starts with -475 [[reputation]] with [[Robot|robots]], {{name|plural}} are hostile to the player by default. When one is in the zone, the screen will ripple in waves from the pyramid similar to a {{favilink|Space-time vortex}}. This is a purely cosmetic effect. {{name|pluralcaps}} always have a {{favilink|Force Bubble}} around them, making it difficult to get close without a {{favilink|force modulator}} or sources of [[EMP]] or [[normality]] effects (grenades or otherwise).


For ranged, they have a swarm rack that launches 10 {{favilink|HE Missile|plural}} each shot, dealing {{heart}}{{Dice tooltip|3d6}} damage with some additional bonus damage  caused by being caught in the [[Explosions|explosive blast]]. This starts off at {{heart}}{{Dice tooltip|8+6d6}} at the epicenter of the blast and tapers off quickly. If the pyramid runs out of HE Missiles, it is able to fabricate more out of its body by sacrificing some of its 4,000 [[HP]].
For ranged combat, they have a {{favilink|swarm rack}} which fires 10 {{favilink|HE Missile|plural}} in a shotgun pattern. Each HE Missile deals {{PV}}17 {{heart}}{{Dice tooltip|3d6}} damage on impact, then [[Explosions|explodes]] for a blast dealing {{heart}}{{Dice tooltip|8+6d6}} at the epicenter. A {{name}} spawns with 100 HE Missiles; if it runs out, it can fabricate more out of its body by sacrificing some of its 4,000 [[HP]]. This uses 5 HP per missile for a total of 100 HP for 20 missiles.{{Code Reference | class = FabricateFromSelf }} This action has a 2d2 turn cooldown.


If their target is in melee range or their swarm rack is disarmed, they will use their distortion field instead, which is a {{PV}}18(on average) cudgel with +10 to-hit and deals {{heart}}{{Dice tooltip|4d4}} damage, {{heart}}{{Dice tooltip|2d6}} irresistable Cosmic damage, as well as {{heart}}{{Dice tooltip|2d10}} electrical damage that can arc to other targets.
If their target is in melee range or their swarm rack is disarmed, {{name|plural}} aggressively approach the player to use their distortion field. The distortion field is a {{PV}}18(on average) cudgel with +10 to-hit that deals {{heart}}{{Dice tooltip|4d4}} damage, {{heart}}{{Dice tooltip|2d6}} irresistable Cosmic damage, and {{heart}}{{Dice tooltip|2d10}} electrical damage which can arc to other targets.


Killing one grants an [[Achievements|achievement]].
They are the highest-level non-unique creatures in the game, surpassed only by {{favilink|0lam}}. Killing one grants an [[Achievements|achievement]]. For a guide on how to do so, see [[Chrome pyramid/Killing]].
{{Creature Navbox|Robots}}
{{Robots Navbox}}

Latest revision as of 14:57, 18 January 2024

chrome pyramid
Chrome pyramid.png
Character

9

ID?Use this ID to Wish for chrome pyramid

Chrome Pyramid

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Charge per Use

1500

Charge Used For

ForceEmitter [500], MunitionsFab [1000]

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

normality gas (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

1400 XP

XP Tier

11

Role

Artillery

Spawns in

MoonStair_Creatures


Extra info:

Limbs* (HoverRobot): * Excludes limbs granted via mutations
chrome pyramid

Space and time rattle off their hinges and tear your perception apart. Through the new crosshatch of consciousness, sound only comes through in waves, the sheen of chrome explodes in supernova, and you slowly become aware of the furrowed volume of air around the shape of a monstrous pyramid.

Perfect

The chrome pyramid is a high level robot that has both powerful ranged and melee combat options. Because the player starts with -475 reputation with robots, chrome pyramids are hostile to the player by default. When one is in the zone, the screen will ripple in waves from the pyramid similar to a Space-Time Vortex. This is a purely cosmetic effect. Chrome pyramids always have a Force Bubble around them, making it difficult to get close without a force modulator or sources of EMP or normality effects (grenades or otherwise).

For ranged combat, they have a swarm rack which fires 10 HE Missiles in a shotgun pattern. Each HE Missile deals 17 ♥3d63-18 (Avg: 10.5) damage on impact, then explodes for a blast dealing ♥8+6d614-44 (Avg: 29) at the epicenter. A chrome pyramid spawns with 100 HE Missiles; if it runs out, it can fabricate more out of its body by sacrificing some of its 4,000 HP. This uses 5 HP per missile for a total of 100 HP for 20 missiles.[1] This action has a 2d2 turn cooldown.

If their target is in melee range or their swarm rack is disarmed, chrome pyramids aggressively approach the player to use their distortion field. The distortion field is a 18(on average) cudgel with +10 to-hit that deals ♥4d44-16 (Avg: 10) damage, ♥2d62-12 (Avg: 7) irresistable Cosmic damage, and ♥2d102-20 (Avg: 11) electrical damage which can arc to other targets.

They are the highest-level non-unique creatures in the game, surpassed only by 0lam. Killing one grants an achievement. For a guide on how to do so, see Chrome pyramid/Killing.

  1. XRL.World.Parts.FabricateFromSelf