Conk: Difference between revisions

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You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage).
You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage).
| id=Cudgel_Conk
| id=Cudgel_Conk
}}
}}All of conk's effects are on-hit and do not need to penetrate a target's armor to be applied.{{creatures with the skill|Conk}}
 
==Creatures with the skill Conk==
{{creatures with the skill|Conk}}


== Ability Cooldown ==
== Ability Cooldown ==
{{willpower cooldown table | 10 }}
{{willpower cooldown table | 10 }}
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Revision as of 14:21, 14 May 2021

Conk
Skill Tree

Cudgel

Prerequisite Skills

Bludgeon

Cost

150 sp

Requirements

21 Strength

Base Cooldown

10

ID

Cudgel_Conk

Activated; cooldown 10.
You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage).

All of conk's effects are on-hit and do not need to penetrate a target's armor to be applied.==Creatures That Have Conk==

Ability Cooldown

Conk's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
9141511218275
10131610227285
11131710237295
1212189246305
1312199256315
1411208265325