Conk: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
m (standardize faction and creature templates)
 
(2 intermediate revisions by 2 users not shown)
Line 9: Line 9:
| id=Cudgel_Conk
| id=Cudgel_Conk
}}All of conk's effects are on-hit and do not need to penetrate a target's armor to be applied. The cudgel used to conk must be in the primary hand.
}}All of conk's effects are on-hit and do not need to penetrate a target's armor to be applied. The cudgel used to conk must be in the primary hand.
<br />{{creatures with the skill|Conk}}


== Ability Cooldown ==
== Ability Cooldown ==
{{willpower cooldown table | 10 }}
{{willpower cooldown table | 10 }}
{{Factions that teach the skill}}
{{Creatures with the skill}}
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Latest revision as of 19:19, 5 April 2022

Conk
Skill Tree

Cudgel

Prerequisite Skills

Bludgeon

Cost

150 sp

Requirements

21 Strength

Base Cooldown

10

ID

Cudgel_Conk

Activated; cooldown 10.
You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage).

All of conk's effects are on-hit and do not need to penetrate a target's armor to be applied. The cudgel used to conk must be in the primary hand.

Ability Cooldown

Conk's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
9141511218275
10131610227285
11131710237295
1212189246305
1312199256315
1411208265325

Factions That Teach Conk

Creatures That Have Conk