Cudgel
Revision as of 09:14, 26 May 2021 by 174.92.50.158 (talk) (Daze, Stun, Conk, then Slam. Target should be dazed, stunned, asleep and prone by the time you slam it.)
Cudgel
Skill Tree
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Cost
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50 sp |
Requirements
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0 Strength |
ID
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Cudgel |
You are skilled with crushing and bludgeoning weapons. |
Cudgel is the base skill for the Cudgel skill tree. Cudgel is unique in the fact that items that are not conventionally considered weapons that are wielded as a weapon default to a 1d2 damage weapon that uses the Cudgel skill. Because of this, Cudgel is the most common skill tree that weapons use.
Cudgels specialize in incapacitating the enemy under a hail of blows, dazing and stunning them before crushing them entirely.
Skills in the Cudgel skill tree
Skill | Cost | Stat | Prerequisites | Description |
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Cudgel Proficiency | 0 | 0 Strength | You get +2 to hit with cudgels. | |
Bludgeon | 150 | 17 Strength | Whenever you hit with a cudgel, there's a 50% chance to daze your opponent (-4 int, -4 agi, -10 movespeed) for 3-4 rounds. If you daze a dazed opponent, they're stunned for 1 round instead (cannot take actions and 0 DV). | |
Charging Strike (Cudgel) | 100 | 19 Strength | Bludgeon • Charge | When you charge with a cudgel and hit, you automatically daze your opponent. |
Conk | 150 | 21 Strength | Bludgeon | Activated; cooldown 10. You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage). |
Backswing | 100 | 23 Strength | Whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand. | |
Slam | 150 | 25 Strength | Activated; cooldown 50. Cudgel attack, +1 penetration roll. A hit knocks your opponent back up to 3 spaces, pushing creatures and breaking through walls if their AVs are under 5 times your Str modifier. Stuns for 1 round plus 1 round for each space pushed. Being pushed through or into a wall does extra weapon damage each time. Can also destroy a wall or door if its AV is under 5 times your Str modifier. | |
Demolish | 300 | 29 Strength | Slam | Activated; cooldown 100. For the next 5 rounds, your chance to daze with cudgel attacks is 100% and Slam has no cooldown. To use Demolish, Slam must be off cooldown, and using Demolish puts Slam on cooldown. |
Weapons That Use the Cudgel Skill
- amber-tipped staff
- billowing conch of the Aji
- bronze mace
- carbide fist
- carbide folding hammer
- carbide hammer
- club
- crysteel fist
- crysteel mace
- crysteel warhammer
- Fist of the Ape God
- flawless crysteel mace
- flawless crysteel warhammer
- fullerite fist
- fullerite maul
- grandfather horn
- iron mace
- maghammer
- nanopneumatic jackhammer
- prayer rod
- rhinox-skull maul
- shillelagh
- staff
- steel mace
- steel war hammer
- stun rod
- syphon baton
- Templar phylactery
- two-handed carbide folding hammer
- two-handed carbide hammer
- two-handed fullerite maul
- two-handed steel war hammer
- walking stick
- zetachrome hammer
- zetachrome warhammer
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