Disarming Shot: Difference between revisions

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Each hit dealt with a pistol has a chance equal to the agility modifier of the person firing, taken as a percentage, to disarm the hit opponent. Note that this is not equal to each instance of firing; [[Chain pistol|chain pistols]] can hit many times and as such will apply this chance many times, resulting in a very high rate of disarmament.{{Skills and Powers Navbox}}
Each hit dealt with a pistol has a chance equal to the agility modifier of the person firing, taken as a percentage, to disarm the hit opponent. Note that this is not equal to each instance of firing; [[Chain pistol|chain pistols]] can hit many times and as such will apply this chance many times, resulting in a very high rate of disarmament.
 
{{Factions that teach the skill}}
 
{{Creatures with the skill}}
 
{{Skills and Powers Navbox}}

Latest revision as of 19:13, 5 April 2022

Disarming Shot
Skill Tree

Pistol

Cost

100 sp

Requirements

23 Agility

ID

Pistol_DisarmingShot

You have an agility-based chance to disarm your opponent when you score a hit with a pistol.

Each hit dealt with a pistol has a chance equal to the agility modifier of the person firing, taken as a percentage, to disarm the hit opponent. Note that this is not equal to each instance of firing; chain pistols can hit many times and as such will apply this chance many times, resulting in a very high rate of disarmament.

Factions That Teach Disarming Shot

Disarming Shot is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Disarming Shot