Heal: Difference between revisions
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(You can spend more time exploring a zone instead of retreating to a safe spot to idle for 50+ rounds. Much less useful to those with Regeneration, but that's probably why you took Regeneration in the first place.) |
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| desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns. | | desc=During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns. | ||
| id=Firstaid_Heal | | id=Firstaid_Heal | ||
}}Heal is most useful to players that do not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds.{{Skills and Powers Navbox}} | }} | ||
Heal is most useful to players that do not have much time to spare waiting after combat, restoring up to 25% of a character's [[HP]] over 5 rounds. | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
{{Skills and Powers Navbox}} |
Revision as of 20:18, 5 April 2022
Heal
Skill Tree
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Cost
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100 sp |
Requirements
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17 Intelligence |
ID
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Firstaid_Heal |
During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns. |
Heal is most useful to players that do not have much time to spare waiting after combat, restoring up to 25% of a character's HP over 5 rounds.
Factions That Teach Heal
Heal is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Heal
No creatures have this by default.
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