Kickback: Difference between revisions

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(Kickback moved to Tactics tree in latest update)
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m (Update description of Kickback for 2.0.206.26; removed outdated information about one-handed weapons not working)
 
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{{Missing info|Update description and info based on move to Tactics tree (probably no longer two-handed?)}}
{{Skill
{{Skill
| class=Tactics
| class=Tactics
| req=19 Strength
| req=19 Strength
| cost=50
| cost=50
| desc=Whenever you fire a two-handed weapon at a target in melee range, you attempt to kick the target backwards.
| desc=Whenever you fire a missile weapon at a target in melee range, you attempt to kick the target backwards.
| id=Rifle_Kickback
| id=Tactics_Kickback
}}
}}
Kickback knocks the target backwards one tile if the target fails to make a Strength [[save]] with a target of 15. Ranged weapons that are normally two-handed but are held in one hand via [[Giant hands]] do not activate Kickback.
Kickback knocks the target backwards one tile if the target fails to make a Strength [[save]] with a target of 15.


{{Factions that teach the skill}}
{{Factions that teach the skill}}

Latest revision as of 02:24, 16 November 2023

This article has information that is missing or not up to par.
Reason: Update description and info based on move to Tactics tree (probably no longer two-handed?)
Kickback
Skill Tree

Tactics

Cost

50 sp

Requirements

19 Strength

ID

Tactics_Kickback

Whenever you fire a missile weapon at a target in melee range, you attempt to kick the target backwards.

Kickback knocks the target backwards one tile if the target fails to make a Strength save with a target of 15.

Factions That Teach Kickback

Kickback is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Kickback

No creatures have this by default.