Proselytize: Difference between revisions

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The '''proselytize''' skill takes 1000 [[action cost]], or a full turn. When you use it, you will be asked for a direction, then attempt to proselytize the creature standing next to you in that direction. A successful usage will convince that creature to join you indefinitely. You can only have one creature proselytized at a time. Proselytize is an [[ego]] stat based attack that is defended against by [[Mental Armor]], however it does not cause creatures to go hostile, unlike [[Beguile]].
{{name}} is a skill which allows its users to attempt to recruit creatures to their side.
 
Using the skill takes 1000 [[action cost]], a full turn.  
 
When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only 1 creature can be proselytized at a time.  
 
Proselytize is an [[Ego]] stat based attack that is defended against by [[Mental Armor]]. However, a failed proselytize attempt will not make creatures hostile, unlike failing an attempt to [[Beguile]].


==Proselytizing with Glotrot==
==Proselytizing with Glotrot==
If your tongue has rotted away due to [[Glotrot]], you will get this message.
If the player’s tongue has rotted away due to [[Glotrot]], they will get this message when attempting to use {{name}}:
 
{{qud quote|You cannot proselytize without a tongue.}}
{{qud quote|You cannot proselytize without a tongue.}}



Revision as of 17:30, 8 December 2020

Proselytize
Skill Tree

Persuasion

Cost

300 sp

Requirements

23 Ego

ID

Persuasion_Proselytize

You persuade an intelligent creature to join you.

Proselytize is a skill which allows its users to attempt to recruit creatures to their side.

Using the skill takes 1000 action cost, a full turn.

When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only 1 creature can be proselytized at a time.

Proselytize is an Ego stat based attack that is defended against by Mental Armor. However, a failed proselytize attempt will not make creatures hostile, unlike failing an attempt to Beguile.

Proselytizing with Glotrot

If the player’s tongue has rotted away due to Glotrot, they will get this message when attempting to use Proselytize:

You cannot proselytize without a tongue.

Technical details

There are two separate checks against MA, and both must succeed in order to successfully proselytize a creature.

AND

If both of these are true, the target is proselytized.