Staunch Wounds: Difference between revisions

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{{As Of Patch|2.0.201.67}}
{{As Of Patch|2.0.206.26}}
{{Skill
{{Skill
| class=First Aid
| class=Physic
| req=0 Intelligence
| req=0 Intelligence
| cost=0
| cost=0
| desc=Activated; non-combat only. You use a bandage and instantly cure any bleeding effect.  
| desc=Bandages you apply are much more effective at stopping bleeding.  
| id=Firstaid_StaunchWounds
| id=Physic_StaunchWounds
}}
| gameversion=2.0.206.26
{{Name}} is a skill in the [[First Aid]] skill tree and is automatically granted when First Aid is purchased.  
}}{{tocright}}
{{Name}} is a skill in the [[Physic]] skill tree and is automatically granted when Physic is purchased.  


Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Firstaid_StaunchWounds}}
Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Physic_StaunchWounds}}


{{Creatures with the skill|Staunch Wounds}}
{{Factions that teach the skill}}
 
{{Creatures with the skill}}


== Trivia ==
== Trivia ==
* The removed physical defect [[Hemophilia]] made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect.
* The removed physical defect [[Hemophilia]] made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect.
==References==
==References==
<references/>
<references/>
{{Skills and Powers Navbox}}
{{Skills Navbox}}

Latest revision as of 05:37, 16 November 2023

This information is reliable as of patch 2.0.206.26. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.206.26.
Staunch Wounds
Skill Tree

Physic

Cost

0 sp

Requirements

0 Intelligence

ID

Physic_StaunchWounds

Bandages you apply are much more effective at stopping bleeding.

Staunch Wounds is a skill in the Physic skill tree and is automatically granted when Physic is purchased.

Staunch Wounds allows the player to instantly cure the bleeding status effect so long as they have at least one bandage in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.[1]

Factions That Teach Staunch Wounds

Staunch Wounds is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Staunch Wounds

Trivia

  • The removed physical defect Hemophilia made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect.

References

  1. XRL.World.Parts.Skill.Physic_StaunchWounds