Steady Hands: Difference between revisions
Jump to navigation
Jump to search
(aim variance note) |
No edit summary |
||
Line 7: | Line 7: | ||
| id=Rifle_SteadyHands | | id=Rifle_SteadyHands | ||
}} | }} | ||
'''Steady Hands''' is a skill in the [[Bow and Rifle]] skill tree. | |||
'''Steady Hands''' | |||
After learning this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing rifles or bows. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher. | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |
Revision as of 01:35, 30 September 2021
This article is about the Bow and Rifle skill. For the Pistol skill, see Steady Hand. |
Steady Hands
Skill Tree
|
|
---|---|
Cost
|
0 sp |
Requirements
|
19 Agility |
ID
|
Rifle_SteadyHands |
For the purpose of determining your accuracy with bows and rifles, your agility is treated as if it were 4 points higher. |
Steady Hands is a skill in the Bow and Rifle skill tree.
After learning this skill, the player's aim variance is reduced by 2° when firing rifles or bows. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.
|