Steady Hands: Difference between revisions

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'''Steady Hands''' is a free skill in the [[Bow and Rifle]] skill tree. It is automatically unlocked for the player upon purchasing the parent node of the Bows and Rifle skill tree.
'''Steady Hands''' is a free skill in the [[Bow and Rifle]] skill tree. It is automatically unlocked for the player upon purchasing the parent node of the Bows and Rifle skill tree, along with [[Draw a Bead]], another free skill in the same tree.


After unlocking this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Rifles|rifles]] or [[:Category:Bows|bows]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
After unlocking this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Rifles|rifles]] or [[:Category:Bows|bows]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}

Revision as of 01:42, 30 September 2021

AmboxVisage.png This article is about the Bow and Rifle skill. For the Pistol skill, see Steady Hand.
Steady Hands
Skill Tree

Bow and Rifle

Cost

0 sp

Requirements

19 Agility

ID

Rifle_SteadyHands

For the purpose of determining your accuracy with bows and rifles, your agility is treated as if it were 4 points higher.

Steady Hands is a free skill in the Bow and Rifle skill tree. It is automatically unlocked for the player upon purchasing the parent node of the Bows and Rifle skill tree, along with Draw a Bead, another free skill in the same tree.

After unlocking this skill, the player's aim variance is reduced by 2° when firing rifles or bows. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.[1]

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.MissileWeapon, method FireEvent