Sure Fire: Difference between revisions

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imported>Schematix
(The listed agility requirement was 150, which I figure is a typo. Sure Fire requires 19 agility.)
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'''Sure Fire''' is a skill in the [[Bow and Rifle]] skill tree. The player must have a minimum of 19 [[Agility]] to unlock this skill.
The player can activate the Sure Fire ability to shoot at a [[Draw a Bead|marked]] target with a [[:Category:Rifles|rifle]] or [[:Category:Bows|bow]] and be guaranteed 0 [[Missile_weapon_combat#Aim_Variance|aim variance]].{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}} Functionally, this is similar to the player having a very high [[Agility]] stat for the purposes of missile weapon trajectory calculations.
The accuracy of the weapon is still factored in to the shot when using Sure Fire, so it is nonetheless possible to miss the target depending on the type of weapon being fired.
{{References|2.0.201.114}}
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Revision as of 02:09, 30 September 2021

Sure Fire
Skill Tree

Bow and Rifle

Prerequisite Skills

Draw a Bead

Cost

150 sp

Requirements

19 Agility

ID

Rifle_SureFire

You fire at a marked target with no accuracy penalty (the accuracy of your weapon still matters). Then your target is unmarked.

Sure Fire is a skill in the Bow and Rifle skill tree. The player must have a minimum of 19 Agility to unlock this skill.

The player can activate the Sure Fire ability to shoot at a marked target with a rifle or bow and be guaranteed 0 aim variance.[1] Functionally, this is similar to the player having a very high Agility stat for the purposes of missile weapon trajectory calculations.

The accuracy of the weapon is still factored in to the shot when using Sure Fire, so it is nonetheless possible to miss the target depending on the type of weapon being fired.

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.MissileWeapon, method FireEvent