Weak Spotter: Difference between revisions
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{{Opinion}} | {{Opinion}} | ||
* Powerful when combined with masterwork {{favilink|chain pistol|plural}}, due to their high rate of fire. | * Powerful when combined with masterwork {{favilink|chain pistol|plural}}, due to their high rate of fire. | ||
* Can also be combined with {{favilink|precision nanon fingers}} for a significant increase to critical hit chance. | |||
== Trivia == | == Trivia == |
Revision as of 16:42, 8 December 2021
Weak Spotter
Skill Tree
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Cost
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150 sp |
Requirements
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19 Agility |
ID
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Pistol_WeakSpotter |
You are 5% more likely to score critical hits with pistols (standard chance is 5%). |
This skill reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.[1] When combined with masterwork, this results in a total critical hit chance of 15%[2][3]
For more information about critical hits, refer to the critical hits page.
Tips
This section is opinion-based. Your mileage may vary.
- Powerful when combined with masterwork chain pistols, due to their high rate of fire.
- Can also be combined with precision nanon fingers for a significant increase to critical hit chance.
Trivia
- In older versions of Caves of Qud, the combination of masterwork and Weak Spotter resulted in a 25% critical hit chance. This was reduced in patch 2.0.201.70.[4][5]
References
This information is reliable as of patch 2.0.201.70. |
This information is reliable as of patch 2.0.201.70.
- ↑
XRL.World.Parts.Skill.Pistol_WeakSpotter
- ↑
XRL.World.Parts.ModMasterwork
- ↑
XRL.World.GetCriticalThresholdEvent
- ↑ patch notes
- ↑ previous wiki page description
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