Wilderness Lore: Hills and Mountains: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (Egocarib moved page Wilderness Lore: Mountains to Wilderness Lore: Hills and Mountains: renamed power)
m (standardize faction and creature templates)
 
(One intermediate revision by one other user not shown)
Line 8: Line 8:
| id=Survival_MountainsSurvival
| id=Survival_MountainsSurvival
}}
}}
{{Factions that teach the skill}}
{{Creatures with the skill}}
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}
[[Category:Wilderness Lore Skills]]
[[Category:Wilderness Lore Skills]]

Latest revision as of 19:53, 5 April 2022

Wilderness Lore: Hills and Mountains
Skill Tree

Wayfaring

Cost

50 sp

Requirements

17 Intelligence

ID

Survival_MountainsSurvival

Doubles the chance of interesting encounters while traveling in the hills and mountains.
Reduces the chance of getting lost in the hills and mountains from base 12% to 1%.
On the overland map, you travel through the hills and mountains twice as quickly.

Factions That Teach Wilderness Lore: Hills and Mountains

Wilderness Lore: Hills and Mountains is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Wilderness Lore: Hills and Mountains

No creatures have this by default.