Wilderness Lore: Marshes: Difference between revisions

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On the overland map, you travel through the salt marshes and watervine fields twice as quickly.
On the overland map, you travel through the salt marshes and watervine fields twice as quickly.
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{{Factions that teach the skill}}
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{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}
[[Category:Wilderness Lore Skills]]

Latest revision as of 19:53, 5 April 2022

Wilderness Lore: Marshes
Skill Tree

Wayfaring

Cost

50 sp

Requirements

15 Intelligence

ID

Survival_SaltmarshSurvival

Doubles the chance of interesting encounters while traveling in the salt marshes and watervine fields.
Reduces the chance of getting lost in the salt marshes and watervine fields from base 12% to 1%.
On the overland map, you travel through the salt marshes and watervine fields twice as quickly.

Factions That Teach Wilderness Lore: Marshes

Wilderness Lore: Marshes is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Wilderness Lore: Marshes

No creatures have this by default.