Staunch Wounds: Difference between revisions
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{{As Of Patch|2.0.206.26}} | |||
{{Skill | {{Skill | ||
| class= | | class=Physic | ||
| req=0 Intelligence | | req=0 Intelligence | ||
| cost=0 | | cost=0 | ||
| desc= | | desc=Bandages you apply are much more effective at stopping bleeding. | ||
| | | id=Physic_StaunchWounds | ||
}} | | gameversion=2.0.206.26 | ||
== | }}{{tocright}} | ||
{{Name}} is a skill in the [[Physic]] skill tree and is automatically granted when Physic is purchased. | |||
Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Physic_StaunchWounds}} | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
== Trivia == | |||
* The removed physical defect [[Hemophilia]] made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect. | |||
==References== | |||
<references/> | |||
{{Skills Navbox}} |
Latest revision as of 05:37, 16 November 2023
This information is reliable as of patch 2.0.206.26. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.206.26. If this is no longer the current patch, you can help by updating it.
Staunch Wounds
Skill Tree
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Cost
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0 sp |
Requirements
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0 Intelligence |
ID
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Physic_StaunchWounds |
Infobox data from game version 2.0.206.26
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Bandages you apply are much more effective at stopping bleeding. |
Staunch Wounds is a skill in the Physic skill tree and is automatically granted when Physic is purchased.
Staunch Wounds allows the player to instantly cure the bleeding status effect so long as they have at least one bandage in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.[1]
Factions That Teach Staunch Wounds
Staunch Wounds is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Staunch Wounds
- {{{displayimg}}}[[{{{pagelink}}}|{{{displayname}}}]]
- apothecary
- Crowsong
- Elder Irudad
- Mayor Nuntu
- Tszappur, disciple of the Coiled Lamb
Trivia
- The removed physical defect Hemophilia made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect.
References
- ↑
XRL.World.Parts.Skill.Physic_StaunchWounds
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