'''Make Camp''' allows one to create {{favilink|campfire|plural}}. It is the one unique skill that all player characters start out with, regardless of their [[intelligence]] score. However, players are unable to choose ingredients to make meals with or preserve foods until they also purchase [[Cooking and Gathering]] and learn [[Meal Preparation]].
'''Make Camp''' allows one to create {{favilink|campfire|plural}}. Campfires [[Light source|produce weak light]], a minor amount of [[Temperature|heat]], and allows creatures to access both [[Cooking|cooking]] and healing (via [[Nostrums]] skills). It is the one unique skill that all player characters start out with, regardless of their [[intelligence]] score.
==Placing Campfires==
Make Camp can place campfires into any unoccupied tile. This includes in pools of [[liquid]], which automatically [[Campfire remains|extinguishes the campfire]].
{{excerpt|Campfire#Limited Campfires}}
==Whip up a meal==
==Whip up a meal==
When choosing the option to 'whip up a meal', there is a chance that ingredients from the player character's inventory will be used as an ingredient, even if it is unconventionally considered an ingredient. The contents of sealed water containers will still be able to be cooked with randomly. When a liquid is cooked with, the eat message only mentions tossing in "a waterskin" or "a phial" with no indication what the liquid was inside.{{citation needed}}
When [[Cooking|cooking]], players are unable to choose their ingredients to [[Cooking|make meals]] with or [[Meal Preparation#Food Preservation|preserve]] until they also purchase {{f|Cooking and Gathering}} and learn {{f|Meal Preparation}}.
For example, whipping up a meal is able to randomly cook with their {{favilink id|FluxPhial}}, and [[faces]], even when worn.{{citation needed}}
When choosing the option to 'whip up a meal', 3 to 4 items are randomly chosen{{Code Reference|namespace=XRL.World.Parts|class=Campfire|method=DescribeMeal|name=RandMeal}} as flavor text for the contents of the meal. Possible ingredients include [[Book|books]], [[tonics]], [[:Category:Gases|gases]], a {{dram}} of a [[liquid]], the [[dismember|dismembered]] limbs of creatures, and a number of ingredients not represented by an item (such as saffron).{{Code Reference|namespace=XRL.World.Parts|class=Campfire|method=RollIngredients}} The biome of the terrain you are cooking in affects the possible ingredients (such as the thorn from a {{f|Jilted lover}} being available in the {{f|Salt dunes}} and the {{f|Flower fields}}). When items are chosen to describe the meal, they will not be consumed if the player actually has said item in their inventory.{{Code Reference|namespace=XRL.World.Parts|class=Campfire|method=DescribeMeal|name=RandMeal}}
{{Creatures with the skill}}
{{Creatures with the skill}}
{{references}}
{{Skills Navbox}}
{{Skills Navbox}}
Latest revision as of 20:16, 19 January 2025
This information is reliable as of patch 2.0.209.43. If this is no longer the current patch, you can help by updating it.
This information is reliable as of patch 2.0.209.43. If this is no longer the current patch, you can help by updating it.
This information is reliable as of patch 2.0.209.43.
Start a campfire for cooking meals and preserving foods.
Make Camp allows one to create campfires. Campfires produce weak light, a minor amount of heat, and allows creatures to access both cooking and healing (via Nostrums skills). It is the one unique skill that all player characters start out with, regardless of their intelligence score.
A limited amount of campfires can be made per zone. Trying to make a new campfire with Make Camp in an invalid tile will display the notification "There is already a campfire to the (direction). Do you want to go to it?", with options to agree, disagree, or cancel using Make Camp. Choosing "Yes" will then begin auto-move towards the pre-existing campfire. Choosing "No" and "Cancel" both will cancel the creation of a new campfire and will not start any new actions.
Players can use auto-navigation to a pre-existing campfire even when the campfire is in an unexplored tile. The notification will always display the compass direction of the nearest campfire, regardless of its visibility, accessibility, or ability to be lit (if extinguished).
When choosing the option to 'whip up a meal', 3 to 4 items are randomly chosen[1] as flavor text for the contents of the meal. Possible ingredients include books, tonics, gases, a dramUnit of liquid. A waterskin can hold 64. One dram of water is the base unit of currency. of a liquid, the dismembered limbs of creatures, and a number of ingredients not represented by an item (such as saffron).[2] The biome of the terrain you are cooking in affects the possible ingredients (such as the thorn from a jiltedlover being available in the salt dunes and the flower fields). When items are chosen to describe the meal, they will not be consumed if the player actually has said item in their inventory.[1]
Meditate - </span><span style="display:inline-block"> Fasting Way - </span><span style="display:inline-block"> Lionheart - </span><span style="display:inline-block"> Iron Mind - </span><span style="display:inline-block"> Conatus - </span><span style="display:inline-block"> Mind over Body