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| {{As Of Patch|2.0.201.67}} | | {{As Of Patch|2.0.206.26}} |
| {{Skill | | {{Skill |
| | class=First Aid | | | image={{skill page image}} |
| | | class=Physic |
| | req=0 Intelligence | | | req=0 Intelligence |
| | cost=0 | | | cost=0 |
| | desc=Activated; non-combat only. You use a bandage and instantly cure any bleeding effect. | | | desc=Bandages you apply are much more effective at stopping bleeding. |
| | id=Firstaid_StaunchWounds | | | id=Physic_StaunchWounds |
| | | gameversion=2.0.206.26 |
| }}{{tocright}} | | }}{{tocright}} |
| {{Name}} is a skill in the [[First Aid]] skill tree and is automatically granted when First Aid is purchased. | | {{Name}} is a skill in the [[Physic]] skill tree and is automatically granted when Physic is purchased. |
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| Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Firstaid_StaunchWounds}} | | Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Physic_StaunchWounds}} |
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| {{Factions that teach the skill}} | | {{Factions that teach the skill}} |
Latest revision as of 03:07, 21 December 2024
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This information is reliable as of patch 2.0.206.26. If this is no longer the current patch, you can help by updating it.
|
This information is reliable as of patch
2.0.206.26.
If this is no longer the current patch, you can help by updating it.
|
This information is reliable as of patch 2.0.206.26.
|
Staunch Wounds
Skill Tree
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Physic
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Cost
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0 sp
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Requirements
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0 Intelligence
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ID
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Physic_StaunchWounds
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Bandages you apply are much more effective at stopping bleeding.
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Staunch Wounds is a skill in the Physic skill tree and is automatically granted when Physic is purchased.
Staunch Wounds allows the player to instantly cure the bleeding status effect so long as they have at least one
bandage in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.[1]
Factions That Teach Staunch Wounds
Staunch Wounds is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Staunch Wounds
Trivia
- The removed physical defect Hemophilia made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect.
References
- ↑
XRL.World.Parts.Skill.Physic_StaunchWounds
v · d · eSkills |
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| Weapon Skills |
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