Shield Slam
Skill Tree
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Shield
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Cost
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100 sp
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Requirements
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17 Strength
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Base Cooldown
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40
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ID
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Shield_Slam
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Activated; cooldown 40. You attempt to knock an opponent down and deal (strength modifier)d4 + your shield's AV bonus in damage. Your opponent gets a chance to resist (strength save; difficulty 20 + your strength modifier). Whenever you charge an opponent with a shield equipped, you get a free Shield Slam attack against them.
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Shield Slam is a skill belonging to the Shield skill tree.
Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a Strength save to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked prone and take bludgeoning damage.[1]
If the user's shield is modified with spiked, Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin bleeding, taking
1d21-2 (Avg: 1.5) damage every round. This bleeding will have an initial Toughness save difficulty of 20 + the user's shield's AV value.[1]
Creatures who possess Shield Slam and use the Charge skill will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown.[2]
If the user is wielding more than one shield, the one with the highest AV is used.[3]
Formulas
The following formulas are used to determine the save difficulty and damage of Shield Slam. Shield Slam's description does not display the correct damage formula; the one shown here is taken from the game's code.[1]
Save Difficulty
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20 + Strength Modifier
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Damage
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(Strength Modifier)d2 + Shield AV
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In both cases, "Strength Modifier" refers to the attacker's Strength modifer.
Ability Cooldown
Shield Slam's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
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9 | 54 | 15 | 42 | 21 | 30 | 27 | 18 |
10 | 52 | 16 | 40 | 22 | 28 | 28 | 16 |
11 | 50 | 17 | 38 | 23 | 26 | 29 | 14 |
12 | 48 | 18 | 36 | 24 | 24 | 30 | 12 |
13 | 46 | 19 | 34 | 25 | 22 | 31 | 10 |
14 | 44 | 20 | 32 | 26 | 20 | 32 | 8 |
References
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This information is reliable as of patch 2.0.201.84.
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This information is reliable as of patch
2.0.201.84.
- ↑ 1.0 1.1 1.2
XRL.World.Parts.Skill.Shield_Slam
, method Slam
- ↑
XRL.World.Parts.Skill.Shield_Slam
, method FireEvent
- ↑
XRL.World.Parts.Skill.Shield_Slam
, method CheckShield
v · d · eSkills |
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| Weapon Skills |
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Axe Proficiency - </span><span style="display:inline-block"> Charging Strike (Axe) - </span><span style="display:inline-block"> Cleave - </span><span style="display:inline-block"> Dismember - </span><span style="display:inline-block"> Hook and Drag - </span><span style="display:inline-block"> Template:Skill - </span><span style="display:inline-block"> Decapitate - </span><span style="display:inline-block"> Berserk! | | | | | |
Cudgel Proficiency - </span><span style="display:inline-block"> Bludgeon - </span><span style="display:inline-block"> Charging Strike (Cudgel) - </span><span style="display:inline-block"> Conk - </span><span style="display:inline-block"> Backswing - </span><span style="display:inline-block"> Slam - </span><span style="display:inline-block"> Demolish | | |
Strapping Shoulders - </span><span style="display:inline-block"> Tank - </span><span style="display:inline-block"> Sweep | | | | | | | | |
Block - </span><span style="display:inline-block"> Shield Slam - </span><span style="display:inline-block"> Swift Blocking - </span><span style="display:inline-block"> Deft Blocking - </span><span style="display:inline-block"> Staggering Block - </span><span style="display:inline-block"> Shield Wall | | |
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| |
| | Other Skills |
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