Ambidexterity: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Corrected previous change re: additional limbs)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 7: Line 7:
| id=Dual_Wield_Ambidexterity
| id=Dual_Wield_Ambidexterity
}}
}}
Ambidexterity increases the base chance to strike with an offhand weapon by 20%, to 55% if a creature has the [[Offhand Strikes]] skill, or 35% if it is learned without it through performing the [[water ritual]] with a [[Legendary creature|legendary]] [[Vines|vine]].
Ambidexterity increases the base chance to strike with an offhand weapon to 55%.


This skill does not apply to offhand slots that are considered mutated limbs or robotic arms. For more details, see: [[Offhand]]
This skill does not apply to offhand slots that are considered mutated limbs or robotic arms. For more details, see: [[Offhand]].


{{Factions that teach the skill}}
{{Factions that teach the skill}}
Line 15: Line 15:
{{Creatures with the skill}}
{{Creatures with the skill}}


{{Skills and Powers Navbox}}
{{Skills Navbox}}

Latest revision as of 13:36, 30 July 2022

Ambidexterity
Skill Tree

Dual Wield

Prerequisite Skills

Offhand Strikes

Cost

300 sp

Requirements

21 Agility

ID

Dual_Wield_Ambidexterity

Your chance to strike with an off-hand weapon increases to 55%. Flurry's cooldown is reduced by 10.

Ambidexterity increases the base chance to strike with an offhand weapon to 55%.

This skill does not apply to offhand slots that are considered mutated limbs or robotic arms. For more details, see: Offhand.

Factions That Teach Ambidexterity

Ambidexterity is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Ambidexterity

No creatures have this by default.