Backswing: Difference between revisions

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[[Category:Skills and Powers]]
{{skill
{{skill
|title=Backswing
|title=Backswing
|class=Axe/Cudgel
|class=Cudgel
|cost=100
|cost=100
|req={{color|R|23 Strength}}
|req=23 Strength
|desc=Whenever you miss with an axe or cudgel attack, there's a 25% chance you make an additional attack. You can't backswing off a missed backswing.}}
| prereq=
== Summary ==
|desc=Whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand.
Backswing is a mid-level skill found in both the Axe and Cudgel skill trees which grants a chance to make additional attack when your initial attack with a Cudgel or Axe misses. Although these skills exist in different skill trees, they affect both weapon types, and have identical behavior, despite each having their own class in the game's code.
|id=Cudgel_Backswing}}
== Hit Rate ==
{{tocright}}
The attack made by a backswing is treated as a normal attack with the same weapon the backswing triggered on, meaning it inherits the same hit rate as well. The highest effective hitrate boost comes at 50%, with an effective 6.25% increase in hit rate. At 5% or 95% base hitrate, the effective increase becomes only around 1.2%.
Backswing is a skill in the [[Cudgel]] skill tree.


<gallery align=left caption="How backswing affects hit chance at varying percentages" widths=500px heights=300px>
It grants the owner a chance to automatically make a second free attack whenever they attack with a cudgel in their primary hand. The backswing is treated as a completely separate attack, so it can miss or hit independently of the initial primary hand cudgel attack that trigged it. A backswing cannot trigger another backswing (only one backswing may occur per turn).{{Code Reference|namespace=XRL.World.Parts.Skill|class=Cudgel_Backswing}}
Backswing Hitrates.png|
 
Backswing Hitrates2.png|
{{Factions that teach the skill}}
</gallery>
 
== Stacking ==
{{Creatures with the skill}}
If the player has both backswing skills, each skill activates separately, meaning that it is possible to have 2 backswings activate off of a single miss. Because these effects trigger separately, the chance of a backswing activating after a missed attack increases from 25% to 43.75%. Additionally, there is a 6.25% chance for both backswings to activate after a missed attack. Note that while one backswing can trigger off of the other missed backswing, this has no practical effect because each backswing can only trigger once per weapon per turn (even if it does not activate).
 
== Trivia ==
* Prior to [https://store.steampowered.com/news/app/333640/view/5261849541952848134 patch 2.0.188.0] (August 2019), Backswing also existed as a skill in the Axe skill tree, and learning the skill from either skill tree would grant the user the ability to backswing off of both cudgel '''''and''''' axe attacks. These skills had the description ''"Whenever you miss with an axe or cudgel attack, there's a 25% chance you make an additional attack. You can't backswing off a missed backswing."'' The skill no longer exists in the Axe skill tree, and Backswing now works <u>'''only'''</u> for cudgel weapons.
 
{{references|2.0.201.60}}
 
{{Skills Navbox}}

Latest revision as of 13:24, 2 July 2022

Backswing
Skill Tree

Cudgel

Cost

100 sp

Requirements

23 Strength

ID

Cudgel_Backswing

Whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand.

Backswing is a skill in the Cudgel skill tree.

It grants the owner a chance to automatically make a second free attack whenever they attack with a cudgel in their primary hand. The backswing is treated as a completely separate attack, so it can miss or hit independently of the initial primary hand cudgel attack that trigged it. A backswing cannot trigger another backswing (only one backswing may occur per turn).[1]

Factions That Teach Backswing

Backswing is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Backswing

Trivia

  • Prior to patch 2.0.188.0 (August 2019), Backswing also existed as a skill in the Axe skill tree, and learning the skill from either skill tree would grant the user the ability to backswing off of both cudgel and axe attacks. These skills had the description "Whenever you miss with an axe or cudgel attack, there's a 25% chance you make an additional attack. You can't backswing off a missed backswing." The skill no longer exists in the Axe skill tree, and Backswing now works only for cudgel weapons.

References

This information is reliable as of patch 2.0.201.60.
  1. XRL.World.Parts.Skill.Cudgel_Backswing