Conk: Difference between revisions

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(Created page with "{{Skill | class=Cudgel | req=21 Strength | cost=150 | prereq=Bludgeon | cd=10 | desc=Activated; cooldown 10. You make an attack with a cudgel at an adjacent opponent. If you h...")
 
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You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage).
You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage).
| id=Cudgel_Conk
| id=Cudgel_Conk
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}}All of conk's effects are on-hit and do not need to penetrate a target's armor to be applied. The cudgel used to conk must be in the primary hand.


==Creatures with the skill Conk==
== Ability Cooldown ==
{{creatures with the skill|Conk}}
{{willpower cooldown table | 10 }}
 
{{Factions that teach the skill}}
 
{{Creatures with the skill}}
 
{{Skills and Powers Navbox}}

Latest revision as of 19:19, 5 April 2022

Conk
Skill Tree

Cudgel

Prerequisite Skills

Bludgeon

Cost

150 sp

Requirements

21 Strength

Base Cooldown

10

ID

Cudgel_Conk

Activated; cooldown 10.
You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage).

All of conk's effects are on-hit and do not need to penetrate a target's armor to be applied. The cudgel used to conk must be in the primary hand.

Ability Cooldown

Conk's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
9141511218275
10131610227285
11131710237295
1212189246305
1312199256315
1411208265325

Factions That Teach Conk

Creatures That Have Conk