Wilderness Lore: Marshes: Difference between revisions
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(Created page with "{{Skill | class=Wayfaring | req=15 Intelligence | cost=50 | desc=Survival_SaltmarshSurvival | id=Doubles the chance of interesting encounters while traveling in the salt marsh...") |
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| req=15 Intelligence | | req=15 Intelligence | ||
| cost=50 | | cost=50 | ||
| | | id=Survival_SaltmarshSurvival | ||
| | | desc=Doubles the chance of interesting encounters while traveling in the salt marshes and watervine fields. | ||
Reduces the chance of getting lost in the salt marshes and watervine fields from base 12% to 1%. | Reduces the chance of getting lost in the salt marshes and watervine fields from base 12% to 1%. | ||
On the overland map, you travel through the salt marshes and watervine fields twice as quickly. | On the overland map, you travel through the salt marshes and watervine fields twice as quickly. | ||
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{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
{{Skills and Powers Navbox}} | |||
[[Category:Wilderness Lore Skills]] |
Latest revision as of 19:53, 5 April 2022
Wilderness Lore: Marshes
Skill Tree
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Cost
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50 sp |
Requirements
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15 Intelligence |
ID
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Survival_SaltmarshSurvival |
Doubles the chance of interesting encounters while traveling in the salt marshes and watervine fields. |
Factions That Teach Wilderness Lore: Marshes
Wilderness Lore: Marshes is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Wilderness Lore: Marshes
No creatures have this by default.
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