Wilderness Lore: Ruins: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
mNo edit summary
m (standardize faction and creature templates)
 
Line 8: Line 8:
| id=Survival_RuinsSurvival
| id=Survival_RuinsSurvival
}}
}}
==Factions that can teach {{PAGENAME}}==
{{Factions that teach the skill}}
{{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName,'{{!}}',PlainName,']]')|where=WaterRitualSkill='{{PAGENAME}}'|format=ul}}


{{Creatures with the skill|{{PAGENAME}}}}
{{Creatures with the skill}}


{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}
[[Category:Wilderness Lore Skills]]
[[Category:Wilderness Lore Skills]]

Latest revision as of 19:52, 5 April 2022

Wilderness Lore: Ruins
Skill Tree

Wayfaring

Cost

50 sp

Requirements

21 Intelligence

ID

Survival_RuinsSurvival

Doubles the chance of interesting encounters while traveling through chrome ruins.
Reduces the chance of getting lost in ruins from base 12% to 1%.
On the overland map, you travel through ruins twice as quickly.

Factions That Teach Wilderness Lore: Ruins

Wilderness Lore: Ruins is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Wilderness Lore: Ruins