Nostrums

Revision as of 04:43, 27 September 2024 by Casaphescence (talk | contribs) (Added description, effects table, and ingredients that don't work)
As of Patch This information is reliable as of patch 2.0.206.26.
This article has information that is missing or not up to par.
Reason: Lacks reference to disease onset (blurry vision).
Nostrums
Skill Tree

Physic

Cost

100 sp

Requirements

21 Intelligence

ID

Physic_Nostrums

You can treat bleeding, poison, illness, and disease onset for you and your companions at a campfire.

Nostrums is a Physic skill that can cure or mitigate several negative effects using a campfire or oven.

Effect Use ingredient Result
Stop bleeding N/A stopped
Treat poison starapple jam or congealed salve cured
Treat illness starapple jam or congealed salve cured
Treat disease onset (sore throat) starapple jam or congealed salve boosted immunity: +4 to saves vs. glotrot
Treat disease onset (stiff legs) starapple jam or congealed salve boosted immunity: +4 to saves vs. ironshank

Things That Don't Work

While honey, fermented yuckwheat stem, convalessence, and soul curd have health-related benefits in conjunction with the Cooking skill, they are not a selectable ingredient for Nostrums. Raw yuckwheat doesn't work with Nostrums either, but eating it directly can cure poison without needing any skill at all.

Factions that can teach Nostrums

Identifier must not contain quote, dot or null characters

Creatures That Have Nostrums