Berserk!: Difference between revisions

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{{willpower cooldown table | 100 }}
{{willpower cooldown table | 100 }}


==Factions that can teach {{PAGENAME}}==
{{Factions that teach the skill}}
{{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName,'{{!}}',PlainName,']]')|where=WaterRitualSkill='{{PAGENAME}}'|format=ul}}


{{Creatures with the skill|{{PAGENAME}}}}
{{Creatures with the skill}}


{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Revision as of 19:25, 5 April 2022

Berserk!
Skill Tree

Axe

Prerequisite Skills

Dismember

Cost

300 sp

Requirements

29 Strength

Base Cooldown

100

ID

Axe_Berserk

Activated; cooldown 100.
You work yourself into a blood frenzy, and for 5 rounds your chance to dismember with axe attacks is 100%. To use Berserk, Dismember must be off cooldown, and using Berserk puts Dismember on cooldown.

Ability Cooldown

Berserk! cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
91351510521752745
101301610022702840
11125179523652935
12120189024603030
13115198525553125
14110208026503220

Factions That Teach Berserk!

Berserk! is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Berserk!