Juke: Difference between revisions

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Juke allows the user to move one square instantaneously, without taking up a turn.
Juke allows the user to move one square instantaneously, without taking up a turn.
== Skill and Mutation Interactions ==
* [[Triple-jointed]] can potentially cause Juke to have no cooldown, allowing it to be used multiple times in succession.
* [[Tumble]] reduces Juke's cooldown to 20.


== Ability Cooldown ==
== Ability Cooldown ==
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{{willpower cooldown table | 20 | Willpower (WI) adjusted cooldown (CD)<br>with the Tumble skill:}}
{{willpower cooldown table | 20 | Willpower (WI) adjusted cooldown (CD)<br>with the Tumble skill:}}
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== Skill and Mutation Interactions ==
* {{favilink|Triple-jointed}}can potentially cause Juke to have no cooldown, allowing it to be used multiple times in succession.
* [[Tumble]] reduces Juke's cooldown to 20.
{{Creatures with the skill|Juke}}


{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Revision as of 19:50, 1 April 2022

Juke
Skill Tree

Tactics

Cost

200 sp

Requirements

21 Agility

Base Cooldown

40

ID

Tactics_Juke

Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent.

Juke allows the user to move one square instantaneously, without taking up a turn.

Ability Cooldown

Willpower (WI) adjusted cooldown (CD)
without the Tumble skill:

WICDWICDWICDWICD
954154221302718
1052164022282816
1150173823262914
1248183624243012
1346193425223110
144420322620328

Willpower (WI) adjusted cooldown (CD)
with the Tumble skill:

WICDWICDWICDWICD
92715212115279
102616202214288
112517192313297
122418182412306
132319172511315
142220162610325

Skill and Mutation Interactions

  • Triple-jointedcan potentially cause Juke to have no cooldown, allowing it to be used multiple times in succession.
  • Tumble reduces Juke's cooldown to 20.

Creatures That Have Juke