Make Camp

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Revision as of 19:54, 5 April 2022 by Egocarib (talk | contribs) (standardize faction and creature templates)
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This information is reliable as of patch 2.0.189.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.189.0.
Make Camp
Skill Tree

Wayfaring

Cost

0 sp

Requirements

15 Intelligence

ID

Survival_Camp

Start a campfire for cooking meals and preserving foods.

Make Camp allows one to create campfires. It is the one unique skill that all player characters currently start out with, regardless of their intelligence score. However, players are unable to choose ingredients to make meals with or preserve foods until they also purchase Cooking and Gathering and learn Meal Preparation.

Whip up a meal

When choosing the option to 'whip up a meal', there is a chance that ingredients from the player character's inventory will be used as an ingredient, even if it is unconventionally considered an ingredient. The contents of sealed water containers will still be able to be cooked with randomly. When a liquid is cooked with, the eat message only mentions tossing in "a waterskin" or "a phial" with no indication what the liquid was inside.

For example, whipping up a meal is able to randomly cook with their phial of neutron flux, and faces, even when worn.

Factions That Teach Make Camp

Make Camp is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Make Camp

No creatures have this by default.