Steady Hand: Difference between revisions
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{{ | '''Steady Hand''' is a skill in the [[Pistol]] skill tree. | ||
After learning this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}} | |||
{{References|2.0.201.114}} | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |
Revision as of 01:38, 30 September 2021
This article is about the Pistol skill. For the Bow and Rifle skill, see Steady Hands. |
Steady Hand
Skill Tree
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|
---|---|
Cost
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0 sp |
Requirements
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0 Agility |
ID
|
Pistol_SteadyHands |
For purposes of determining your accuracy with pistols, your agility is treated as if it were 4 points higher. |
Steady Hand is a skill in the Pistol skill tree.
After learning this skill, the player's aim variance is reduced by 2° when firing pistols. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.[1]
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.MissileWeapon
, methodFireEvent
|