Steady Hand: Difference between revisions

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'''Steady Hand''' is a skill in the [[Pistol]] skill tree.
 
After learning this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
 
{{References|2.0.201.114}}
 
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Revision as of 01:38, 30 September 2021

AmboxVisage.png This article is about the Pistol skill. For the Bow and Rifle skill, see Steady Hands.
Steady Hand
Skill Tree

Pistol

Cost

0 sp

Requirements

0 Agility

ID

Pistol_SteadyHands

For purposes of determining your accuracy with pistols, your agility is treated as if it were 4 points higher.

Steady Hand is a skill in the Pistol skill tree.

After learning this skill, the player's aim variance is reduced by 2° when firing pistols. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.[1]

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.MissileWeapon, method FireEvent