Steady Hand: Difference between revisions

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After unlocking this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
After unlocking this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
==Factions that can teach {{PAGENAME}}==
{{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName,'{{!}}',PlainName,']]')|where=WaterRitualSkill='{{PAGENAME}}'|format=ul}}
{{Creatures with the skill|{{PAGENAME}}}}


{{References|2.0.201.114}}
{{References|2.0.201.114}}


{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Revision as of 22:25, 1 April 2022

AmboxVisage.png This article is about the Pistol skill. For the Bow and Rifle skill, see Steady Hands.
Steady Hand
Skill Tree

Pistol

Cost

0 sp

Requirements

0 Agility

ID

Pistol_SteadyHands

For purposes of determining your accuracy with pistols, your agility is treated as if it were 4 points higher.

Steady Hand is a skill in the Pistol skill tree. It is automatically unlocked for the player upon purchasing the parent node of the Pistol skill tree.

After unlocking this skill, the player's aim variance is reduced by 2° when firing pistols. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.[1]

Factions that can teach Steady Hand

No results

Creatures That Have Steady Hand

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.MissileWeapon, method FireEvent