Steady Hands: Difference between revisions

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This is the equivalent of having a +2 to the [[Agility]] modifier.
'''Steady Hands''' reduces the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] by 2° when firing rifles or bows. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.
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Revision as of 01:33, 30 September 2021

AmboxVisage.png This article is about the Bow and Rifle skill. For the Pistol skill, see Steady Hand.
Steady Hands
Skill Tree

Bow and Rifle

Cost

0 sp

Requirements

19 Agility

ID

Rifle_SteadyHands

For the purpose of determining your accuracy with bows and rifles, your agility is treated as if it were 4 points higher.

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Steady Hands reduces the player's aim variance by 2° when firing rifles or bows. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.