Steady Hands: Difference between revisions
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This is | '''Steady Hands''' reduces the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] by 2° when firing rifles or bows. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher. | ||
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Revision as of 01:33, 30 September 2021
This article is about the Bow and Rifle skill. For the Pistol skill, see Steady Hand. |
Steady Hands
Skill Tree
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Cost
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0 sp |
Requirements
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19 Agility |
ID
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Rifle_SteadyHands |
For the purpose of determining your accuracy with bows and rifles, your agility is treated as if it were 4 points higher. |
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Steady Hands reduces the player's aim variance by 2° when firing rifles or bows. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.
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