Weak Spotter: Difference between revisions

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This skill reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Pistol_WeakSpotter}} When combined with [[masterwork]], this results in a total critical hit chance of 15%{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}
{{tocright}}
This skill reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Pistol_WeakSpotter}} When combined with a [[masterwork]] weapon, this results in a total critical hit chance of 15%{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}


For more information about critical hits, refer to the [[critical hit]]s page.
For more information about critical hits, refer to the [[critical hit]]s page.
{{Factions that teach the skill}}
{{Creatures with the skill}}


== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* Powerful when combined with masterwork {{favilink|chain pistol|plural}}, due to their high rate of fire.
* Powerful when combined with masterwork {{favilink|chain pistol|plural}}, due to their high rate of fire.
* Can also be combined with {{favilink|precision nanon fingers}} for a significant increase to critical hit chance.


== Trivia ==
== Trivia ==
* In older versions of {{gamename}}, the combination of '''masterwork''' and '''Weak Spotter''' resulted in a 25% critical hit chance. This was reduced in patch {{Patch|2.0.201.70}}.<ref>[https://store.steampowered.com/news/app/333640/view/3026952620748684775 patch notes]</ref><ref>[https://cavesofqud.gamepedia.com/Weak_Spotter?oldid=41497 previous wiki page description]</ref>
* In older versions of {{gamename}}, the combination of '''masterwork''' and '''Weak Spotter''' resulted in a 25% critical hit chance. This was reduced in patch {{Patch|2.0.201.70}}.<ref>[https://store.steampowered.com/news/app/333640/view/3026952620748684775 patch notes]</ref><ref>[https://wiki.cavesofqud.com/index.php?title=Weak_Spotter&oldid=31926 previous wiki page description]</ref>


{{references|2.0.201.70}}
{{references|2.0.201.70}}
{{Skills and Powers Navbox}}
{{Skills Navbox}}

Latest revision as of 15:24, 2 July 2022

Weak Spotter
Skill Tree

Pistol

Cost

150 sp

Requirements

19 Agility

ID

Pistol_WeakSpotter

You are 5% more likely to score critical hits with pistols (standard chance is 5%).

This skill reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.[1] When combined with a masterwork weapon, this results in a total critical hit chance of 15%[2][3]

For more information about critical hits, refer to the critical hits page.

Factions That Teach Weak Spotter

Weak Spotter is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Weak Spotter

Tips

This section is opinion-based. Your mileage may vary.
  • Powerful when combined with masterwork chain pistols, due to their high rate of fire.
  • Can also be combined with precision nanon fingers for a significant increase to critical hit chance.

Trivia

  • In older versions of Caves of Qud, the combination of masterwork and Weak Spotter resulted in a 25% critical hit chance. This was reduced in patch 2.0.201.70.[4][5]

References

This information is reliable as of patch 2.0.201.70.
  1. XRL.World.Parts.Skill.Pistol_WeakSpotter
  2. XRL.World.Parts.ModMasterwork
  3. XRL.World.GetCriticalThresholdEvent
  4. patch notes
  5. previous wiki page description