Deploy Turret: Difference between revisions

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{{name}} allows{{Code Reference|namespace=XRL.World.Parts.Skill|class=Tinkering_DeployTurret}}
{{name}} allows the user to deploy any [[missile weapon]] as a static turret in 10 turns of work (10000 [[energy]]). {{Code Reference|namespace=XRL.World.Parts.Skill|class=Tinkering_DeployTurret}} Created turrets have the following stats based on the [[tier]] of their weapon and the [[Tinkering]] skill of their creator:{{Code Reference|namespace=XRL.World.Capabilities|class=IntegratedWeaponHost}}
{| class="wikitable"
! Stat
! Value
|-
| [[Hit Points]]
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[[Turret tinkers]] possess a similar ability to create turrets, but they do not do so through this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets.





Revision as of 23:43, 17 June 2022

Deploy Turret
Skill Tree

Tinkering

Cost

100 sp

Requirements

17 Intelligence

ID

Tinkering_DeployTurret

You may deploy missile weapons as static turrets.

Deploy Turret allows the user to deploy any missile weapon as a static turret in 10 turns of work (10000 energy). [1] Created turrets have the following stats based on the tier of their weapon and the Tinkering skill of their creator:[2]

Stat Value
Hit Points


Turret tinkers possess a similar ability to create turrets, but they do not do so through this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets.


Factions That Teach Deploy Turret

Deploy Turret is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Deploy Turret

  1. XRL.World.Parts.Skill.Tinkering_DeployTurret
  2. XRL.World.Capabilities.IntegratedWeaponHost