Juke: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
| desc=Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent. | | desc=Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent. | ||
| id=Tactics_Juke | | id=Tactics_Juke | ||
}} | }}{{tocright}} | ||
Juke allows the user to move one square instantaneously, without taking up a turn. | Juke allows the user to move one square instantaneously, without taking up a turn. | ||
== Ability Cooldown == | == Ability Cooldown == | ||
Line 19: | Line 15: | ||
{{willpower cooldown table | 20 | Willpower (WI) adjusted cooldown (CD)<br>with the Tumble skill:}} | {{willpower cooldown table | 20 | Willpower (WI) adjusted cooldown (CD)<br>with the Tumble skill:}} | ||
</div></div> | </div></div> | ||
== Skill and Mutation Interactions == | |||
* {{favilink|Triple-jointed}}can potentially cause Juke to have no cooldown, allowing it to be used multiple times in succession. | |||
* [[Tumble]] reduces Juke's cooldown to 20. | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |
Latest revision as of 20:10, 5 April 2022
Juke
Skill Tree
|
|
---|---|
Cost
|
200 sp |
Requirements
|
21 Agility |
Base Cooldown
|
40 |
ID
|
Tactics_Juke |
Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent. |
Juke allows the user to move one square instantaneously, without taking up a turn.
Ability Cooldown
Willpower (WI) adjusted cooldown (CD)
without the Tumble skill:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 54 | 15 | 42 | 21 | 30 | 27 | 18 |
10 | 52 | 16 | 40 | 22 | 28 | 28 | 16 |
11 | 50 | 17 | 38 | 23 | 26 | 29 | 14 |
12 | 48 | 18 | 36 | 24 | 24 | 30 | 12 |
13 | 46 | 19 | 34 | 25 | 22 | 31 | 10 |
14 | 44 | 20 | 32 | 26 | 20 | 32 | 8 |
Willpower (WI) adjusted cooldown (CD)
with the Tumble skill:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 27 | 15 | 21 | 21 | 15 | 27 | 9 |
10 | 26 | 16 | 20 | 22 | 14 | 28 | 8 |
11 | 25 | 17 | 19 | 23 | 13 | 29 | 7 |
12 | 24 | 18 | 18 | 24 | 12 | 30 | 6 |
13 | 23 | 19 | 17 | 25 | 11 | 31 | 5 |
14 | 22 | 20 | 16 | 26 | 10 | 32 | 5 |
Skill and Mutation Interactions
- Triple-jointedcan potentially cause Juke to have no cooldown, allowing it to be used multiple times in succession.
- Tumble reduces Juke's cooldown to 20.
Factions That Teach Juke
Juke is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Juke
|