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A '''save''' is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a ([[Attributes|attribute]]) save of difficulty (number)".
A '''save''' is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a ([[Attributes|attribute]]) save of difficulty (number)".


By default, this is a {{dice tooltip|1d20}} roll that has the attribute's [[modifier]] added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.
By default, this is a {{dice tooltip|1d20}} [[dice roll]] that has the attribute's [[modifier]] added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.


If a save is against multiple attributes, the best modifier is used.
If a save is against multiple attributes, the best modifier is used.
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Some saves are also modified by an attacker's attribute, which adds to the save difficulty.
Some saves are also modified by an attacker's attribute, which adds to the save difficulty.


Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.
Most saves fail when the game rolls a natural 1 (i.e. "critical failure") and succeed on a natural 20 regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.


Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes.  If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.
Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes.  If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.
[[Category:Mechanics]]


You can see the details of all saving throws performed in the game with the debug option "Show saving throw debug text".
You can see the details of all saving throws performed in the game with the debug option "Show saving throw debug text".
__TOC__
== Movement-Related Saves ==
<!--
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it.
-->
Certain items grant a bonus or penalty to movement-related saves, including {{favilink|magnetized boots}} (+4), {{favilink|rocket skates}} (-4), {{favilink|motorized treads}} (+4), [[cleated]] [[:Category:Footwear|footwear]] (+2-4), and [[stability-based cooking effects]] (+6).
{| class="wikitable"
{| class="wikitable"
|+Saving throws
|+Movement-Related Saves
!Source
!Source
!Attribute
!Attribute
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|Tar Stuck Restraint
|Tar Stuck Restraint
|4 to 24
|4 to 24
|
|-
|{{favilink|Black ooze}} (going prone in)
|[[Toughness]]
|Ooze Disease
|13
|
|-
|{{favilink|blast cannon}}
|[[Toughness]]
|Stunning Force Stun
|18
|
|-
|[[Bleeding]]
|[[Toughness]]
|Bleeding
|20
-1 per save failed
|
|-
|{{favilink|confusion gas}}
|[[Toughness]]
|Confusion Inhaled Gas
|5 + gas leve + gas density / 10
|
|
|-
|-
|{{favilink|Crypt ferret}} bite (initial)
|{{favilink|Crypt ferret}} bite (initial)
|[[Agility]]
|[[Agility]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|25
|25
|[[Agility]]
|[[Agility]]
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|{{favilink|Crypt ferret}} bite (move)
|{{favilink|Crypt ferret}} bite (move)
|[[Strength]]
|[[Strength]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|25
|25
|[[Strength]]
|[[Strength]]
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|{{favilink|Crypt ferret}} bite (ongoing)
|{{favilink|Crypt ferret}} bite (ongoing)
|[[Strength]]
|[[Strength]]
|Latch On Continue Grab Restraint Escape
|LatchOn Continue Grab Restraint Escape
|25
|25
|[[Strength]]
|[[Strength]]
|-
|[[fungal spores]]
|[[Toughness]]
|Fungal Disease Contact Gas
|10 (18 if from Klanq infection)
|
|-
|{{favilink|Green goo}} (going prone in)
|[[Toughness]]
|Goo Poison
|30
|
|-
|-
|{{favilink|Gel}} (walking on)
|{{favilink|Gel}} (walking on)
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|Gel Slip Move
|Gel Slip Move
|5 to 24
|5 to 24
|
|-
|[[Glotrot]]
|[[Toughness]]
|Glotrot Disease Onset
|13
|
|-
|{{favilink|Gamma moth}}
|[[Toughness]]
|Mutation
|20
|
|-
|{{favilink|Green jell}}
|[[Toughness]]
|Melee Injected Damaging Poison
|20
|
|-
|Holographic [[bleeding]]
|[[Intelligence]]
|Hologram Illusion
|20
-1 per save failed
|
|-
|{{favilink|Hologram bracelet}}
|[[Intelligence]]
|Hologram Illusion Distraction
|15
|
|
|-
|-
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|[[Hook and Drag]] (initial)
|[[Hook and Drag]] (initial)
|[[Strength]]
|[[Strength]]
|Hook Move Grab Restraint
|HookAndDrag Move Grab Restraint
|20
|20
|[[Strength]]
|[[Strength]]
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|[[Hook and Drag]] (ongoing)
|[[Hook and Drag]] (ongoing)
|[[Strength]]
|[[Strength]]
|Hook Continue Grab Restraint Escape
|HookAndDrag Continue Grab Restraint Escape
|20
|20
|[[Strength]]
|[[Strength]]
|-
|{{favilink|Ickslug}}
|[[Toughness]]
|Melee Injected Damaging Poison
|20
|
|-
|[[Immobilized]]
|[[Agility]]
|Immobilization
|20
-1 per 5 turns
|
|-
|-
|{{favilink|Ink}} (walking on)
|{{favilink|Ink}} (walking on)
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|Ink Slip Move
|Ink Slip Move
|5 to 24
|5 to 24
|
|-
|[[Ironshank]]
|[[Toughness]]
|Ironshank Disease Onset
|13
|
|
|-
|-
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|{{favilink|Leather whip}} (initial)
|{{favilink|Leather whip}} (initial)
|[[Agility]]
|[[Agility]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|14
|14
|[[Agility]]
|[[Agility]]
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|{{favilink|Leather whip}} (move)
|{{favilink|Leather whip}} (move)
|[[Strength]]
|[[Strength]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|14
|14
|[[Strength]]
|[[Strength]]
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|{{favilink|Leather whip}} (ongoing)
|{{favilink|Leather whip}} (ongoing)
|[[Strength]]
|[[Strength]]
|Latch On Continue Grab Restraint Escape
|LatchOn Continue Grab Restraint Escape
|14
|14
|[[Strength]]
|[[Strength]]
|-
|-
|[[Madpole]] jaws (initial)
|{{favilink|Madpole}} jaws (initial)
|[[Agility]]
|[[Agility]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|15
|15
|[[Agility]]
|[[Agility]]
|-
|-
|[[Madpole]] jaws (move)
|{{favilink|Madpole}} jaws (move)
|[[Strength]]
|[[Strength]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|15
|15
|[[Strength]]
|[[Strength]]
|-
|-
|[[Madpole]] jaws (ongoing)
|{{favilink|Madpole}} jaws (ongoing)
|[[Strength]]
|[[Strength]]
|Latch On Continue Grab Restraint Escape
|LatchOn Continue Grab Restraint Escape
|15
|15
|[[Strength]]
|[[Strength]]
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|{{favilink|Maghammer}} (initial, move)
|{{favilink|Maghammer}} (initial, move)
|[[Strength]]
|[[Strength]]
|Latch On Move Drag Restraint
|LatchOn Move Drag Restraint
|20
|20
|[[Strength]]
|[[Strength]]
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|{{favilink|Maghammer}} (ongoing)
|{{favilink|Maghammer}} (ongoing)
|[[Strength]]
|[[Strength]]
|Latch On Continue Grab Restraint Escape
|LatchOn Continue Grab Restraint Escape
|20
|20
|[[Strength]]
|[[Strength]]
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|Wax Stuck Restraint
|Wax Stuck Restraint
|1 to 24
|1 to 24
|
|-
|{{favilink|Oil}} (walking on)
|[[Agility]]
|Oil Slip Move
|5 to 24
|
|-
|{{favilink|Sap}} (walking on)
|[[Strength]], [[Agility]]
|Sap Stuck Restraint
|1 to 24
|
|-
|{{favilink|sewage eel}}
|[[Agility]]
|Eel Spawn Knockdown
|16
|
|-
|{{favilink|Slime}} (walking on)
|[[Agility]]
|Slime Slip Move
|5 to 24
|
|-
|{{favilink|Slog of the Cloaca}} (ranged) / [[Bilge Sphincter]]
|[[Strength]], [[Agility]]
|Slog Glands Knockdown
|17
|
|-
|{{favilink|Stopsvalinn}}
|[[Willpower]]
|Robot Stop Restraint
|18
|
|-
|[[Stuck]] (grabbed by {{favilink|jilted lover}})
|[[Strength]]
|Grab Stuck Restraint
|20
|
|-
|[[Stuck]] (grabbed by {{favilink|locking machine arm}})
|[[Strength]]
|Grab Stuck Restraint
|25
|
|-
|[[Stuck]] (grabbed by {{favilink|mimic}})
|[[Strength]]
|Grab Stuck Restraint
|20
|
|-
|[[Stuck]] (stuck in {{favilink|web}} or {{favilink|phase web}} created by zone generation)
|[[Strength]]
|Web Stuck Restraint
|15
|
|-
|[[Stuck]] (stuck in {{favilink|web}} or {{favilink|phase web}} created by [[Spider Webs]])
|[[Strength]]
|Web Stuck Restraint
|15 + mutation level
|
|-
|[[Stuck]] (stuck in {{favilink|web}} created by {{favilink|Spinnerets}})
|[[Strength]]
|Web Stuck Restraint
|14 + (2 * mutation level)
|
|-
|[[Stuck]] (stuck in {{favilink|phase web}} created by {{favilink|Spinnerets}})
|[[Strength]]
|Web Stuck Restraint
|18 + (2 * mutation level)
|
|-
|[[Stuck]] (hit by {{favilink|cast net}})
|[[Strength]]
|Entangle Stuck Restraint
|25
|
|-
|[[Stuck]] (hit by {{favilink|honey|honeyed}}, {{favilink|molten wax|waxen}}, {{favilink|sap|sugary}}, or {{favilink|asphalt|tarry}} [[Soupy_sludge#Pseudopod_types|pseudopod]])
|[[Strength]]
|Stuck Restraint
|15
|
|-
|[[Stuck]] (in large pool of liquid as it freezes)
|[[Strength]]
|Frozen Stuck Restraint
|15
|
|-
|{{favilink|Water}} (walking on frozen)
|[[Agility]]
|Ice Slip Move
|10
|
|}
== Other Saves ==
{| class="wikitable"
|+Other Saves
!Source
!Attribute
!Vs
!Difficulty
!Attacker Attribute
|-
|{{favilink|Black ooze}} (going prone in)
|[[Toughness]]
|Ooze Disease
|13
|
|-
|{{favilink|blast cannon}}
|[[Toughness]]
|Stunning Force Stun
|18
|
|-
|[[Bleeding]]
|[[Toughness]]
|Bleeding
|20 - 1 per save failed (refer to [[bleeding]] page for more detail)
|
|-
|[[Lay Mine / Set Bomb|Bombs]] (disarming)
|[[Intelligence]]
|Tinkering Bomb Disarm
|9 + (mark of explosive * 3) - 4 for [[Gadget Inspector]] - 4 for [[Lay Mine / Set Bomb]]
|
|-
|{{favilink|confusion gas}}
|[[Toughness]]
|Confusion Inhaled Gas
|5 + gas level + gas density / 10
|
|-
|{{favilink|decarbonizer}}
|[[Agility]]
|Decarbonizer Beam
|20
|[[Agility]]
|-
|{{favilink|Frondzie}}
|[[Willpower]]
|Verbal Taunt
|12
|[[Ego]]
|-
|[[Fungal infections|fungal spores]]
|[[Toughness]]
|Fungal Disease Contact Gas
|10 + 8 if from Klanq infection
|
|-
|{{favilink|Green goo}} (going prone in)
|[[Toughness]]
|Goo Poison
|30
|
|-
|[[Glotrot]]
|[[Toughness]]
|Glotrot Disease Onset
|13
|
|-
|{{favilink|galgal|possessive}} {{favilink|naser cannon}} [[grounded|grounding]] effect
|[[Agility]]
|Normality Naser Grounding
|40 - target's flight level
|
|-
|{{favilink|Gamma moth}}
|[[Toughness]]
|Mutation
|20
|
|-
|{{favilink|Green jell}}
|[[Toughness]]
|Melee Injected Damaging Poison
|20
|
|-
|Holographic [[bleeding]]
|[[Intelligence]]
|Hologram Illusion
|20 - 1 per save failed
|
|-
|{{favilink|Hologram bracelet}}
|[[Intelligence]]
|Hologram Illusion Distraction
|15
|
|-
|{{favilink|Ickslug}}
|[[Toughness]]
|Melee Injected Damaging Poison
|20
|
|-
|[[Immobilized]]
|[[Agility]]
|Immobilization
|20 - 1 per 5 turns
|
|-
|[[Ironshank]]
|[[Toughness]]
|Ironshank Disease Onset
|13
|
|-
|{{favilink|lithofex}}
|[[Toughness]]
|Lithofex Stoning Gaze Beam
|20
|[[Ego]]
|-
|[[Lay Mine / Set Bomb|Mines]] (disarming)
|[[Intelligence]]
|Tinkering Mine Disarm
|9 + (mark of explosive * 3) - 4 for [[Gadget Inspector]] - 4 for [[Lay Mine / Set Bomb]]
|
|
|-
|-
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|[[Willpower]]
|[[Willpower]]
|MorphicShock Daze
|MorphicShock Daze
|10
|10 + 1 per 5 points of damage done + (available [[compute power]] / 3) - 5 for [[analgesia]]
+1 per 5 points of damage done
 
+ available [[compute power]] / 3
 
-5 for [[analgesia]]
|
|
|-
|-
|[[Normality]] (failing an attempt to overcome it with a mutation)
|[[Normality]] (failing an attempt to overcome it with a mutation)
|[[Willpower]]
|[[Willpower]]
|Reality Stabilization Daze
|RealityStabilization Daze
|20
|20
|
|-
|{{favilink|Oil}} (walking on)
|[[Agility]]
|Oil Slip Move
|5 to 24
|
|
|-
|-
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|
|
|-
|-
|{{favilink|Sap}} (walking on)
|[[Shield Slam]]
|[[Strength]], [[Agility]]
|[[Strength]]
|Sap Stuck Restraint
|Shield Slam
|1 to 24
|20
|
|[[Strength]]
|-
|-
|{{favilink|sleep gas}}
|{{favilink|sleep gas}}
|[[Toughness]]
|[[Toughness]]
|Sleep Inhaled Gas
|Sleep Inhaled Gas
|5
|5 + gas level + gas density / 10
+ gas level
 
+ gas density / 10
|
|
|-
|-
|{{favilink|Slime}} (walking on)
|{{favilink|Slog of the Cloaca}} (melee)
|[[Agility]]
|Slime Slip Move
|5 to 24
|
|-
|{{favilink|Slog of the Cloaca}}
|[[Toughness]]
|[[Toughness]]
|Melee Injected Damaging Poison
|Melee Injected Damaging Poison
Line 295: Line 427:
|10
|10
|[[Agility]]
|[[Agility]]
|-
|[[Stinger (Confusing Venom)]]
|[[Toughness]]
|Stinger Injected Confusion Poison
|14 + mutation level
|
|-
|[[Stinger (Paralyzing Venom)]]
|[[Toughness]]
|Stinger Injected Paralysis Poison
|14 + mutation level
|
|-
|[[Stinger (Poisoning Venom)]]
|[[Toughness]]
|Stinger Injected Damaging Poison
|14 + mutation level
|
|-
|-
|[[Stunning Force]]
|[[Stunning Force]]
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|Stunning Force Stun
|Stunning Force Stun
|15 + mutation level
|15 + mutation level
|
|-
|[[Stuck]]
|[[Strength]]
|varies by source but always includes Stuck Restraint
|15 default but varies by source
|
|
|-
|-
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|15
|15
|
|
|-
|[[Swipe]] (defensive stance)
|[[Strength]]
|Disarm
|25
|[[Agility]]
|-
|-
|[[Tonics|Tonic]] overdose
|[[Tonics|Tonic]] overdose
|[[Toughness]]
|[[Toughness]]
|Overdose
|Overdose
|16
|16 + 3 per tonic over limit
+3 per tonic over limit
|
|-
|{{favilink|Water}} (walking on frozen)
|[[Agility]]
|Ice Slip Move
|10
|
|
|}
|}
[[Category:Battle Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}

Latest revision as of 03:36, 19 June 2022

A save is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a (attribute) save of difficulty (number)".

By default, this is a 1d201-20 (Avg: 10.5) dice roll that has the attribute's modifier added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.

If a save is against multiple attributes, the best modifier is used.

Some saves are also modified by an attacker's attribute, which adds to the save difficulty.

Most saves fail when the game rolls a natural 1 (i.e. "critical failure") and succeed on a natural 20 regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.

Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes. If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.

You can see the details of all saving throws performed in the game with the debug option "Show saving throw debug text".

Movement-Related Saves

Certain items grant a bonus or penalty to movement-related saves, including magnetized boots (+4), rocket skates (-4), motorized treads (+4), cleated footwear (+2-4), and stability-based cooking effects (+6).

Movement-Related Saves
Source Attribute Vs Difficulty Attacker Attribute
asphalt (walking on) Strength, Agility Tar Stuck Restraint 4 to 24
crypt ferret bite (initial) Agility LatchOn Move Drag Restraint 25 Agility
crypt ferret bite (move) Strength LatchOn Move Drag Restraint 25 Strength
crypt ferret bite (ongoing) Strength LatchOn Continue Grab Restraint Escape 25 Strength
gel (walking on) Agility Gel Slip Move 5 to 24
honey (walking on) Strength, Agility Honey Stuck Restraint 1 to 24
Hook and Drag (initial) Strength HookAndDrag Move Grab Restraint 20 Strength
Hook and Drag (ongoing) Strength HookAndDrag Continue Grab Restraint Escape 20 Strength
ink (walking on) Agility Ink Slip Move 5 to 24
Kickback Strength Rifle Kickback Knockback 15 Strength
leather whip (initial) Agility LatchOn Move Drag Restraint 14 Agility
leather whip (move) Strength LatchOn Move Drag Restraint 14 Strength
leather whip (ongoing) Strength LatchOn Continue Grab Restraint Escape 14 Strength
madpole jaws (initial) Agility LatchOn Move Drag Restraint 15 Agility
madpole jaws (move) Strength LatchOn Move Drag Restraint 15 Strength
madpole jaws (ongoing) Strength LatchOn Continue Grab Restraint Escape 15 Strength
maghammer (initial, move) Strength LatchOn Move Drag Restraint 20 Strength
maghammer (ongoing) Strength LatchOn Continue Grab Restraint Escape 20 Strength
molten wax (walking on) Strength, Agility Wax Stuck Restraint 1 to 24
oil (walking on) Agility Oil Slip Move 5 to 24
sap (walking on) Strength, Agility Sap Stuck Restraint 1 to 24
sewage eel Agility Eel Spawn Knockdown 16
slime (walking on) Agility Slime Slip Move 5 to 24
Slog of the Cloaca (ranged) / Bilge Sphincter Strength, Agility Slog Glands Knockdown 17
Stopsvalinn Willpower Robot Stop Restraint 18
Stuck (grabbed by jilted lover) Strength Grab Stuck Restraint 20
Stuck (grabbed by locking machine arm) Strength Grab Stuck Restraint 25
Stuck (grabbed by mimic) Strength Grab Stuck Restraint 20
Stuck (stuck in web or phase web created by zone generation) Strength Web Stuck Restraint 15
Stuck (stuck in web or phase web created by Spider Webs) Strength Web Stuck Restraint 15 + mutation level
Stuck (stuck in web created by Spinnerets) Strength Web Stuck Restraint 14 + (2 * mutation level)
Stuck (stuck in phase web created by Spinnerets) Strength Web Stuck Restraint 18 + (2 * mutation level)
Stuck (hit by cast net) Strength Entangle Stuck Restraint 25
Stuck (hit by honeyed, waxen, sugary, or tarry pseudopod) Strength Stuck Restraint 15
Stuck (in large pool of liquid as it freezes) Strength Frozen Stuck Restraint 15
water (walking on frozen) Agility Ice Slip Move 10

Other Saves

Other Saves
Source Attribute Vs Difficulty Attacker Attribute
black ooze (going prone in) Toughness Ooze Disease 13
blast cannon Toughness Stunning Force Stun 18
Bleeding Toughness Bleeding 20 - 1 per save failed (refer to bleeding page for more detail)
Bombs (disarming) Intelligence Tinkering Bomb Disarm 9 + (mark of explosive * 3) - 4 for Gadget Inspector - 4 for Lay Mine / Set Bomb
confusion gas Toughness Confusion Inhaled Gas 5 + gas level + gas density / 10
decarbonizer Agility Decarbonizer Beam 20 Agility
Frondzie Willpower Verbal Taunt 12 Ego
fungal spores Toughness Fungal Disease Contact Gas 10 + 8 if from Klanq infection
green goo (going prone in) Toughness Goo Poison 30
Glotrot Toughness Glotrot Disease Onset 13
galgal's naser cannon grounding effect Agility Normality Naser Grounding 40 - target's flight level
gamma moth Toughness Mutation 20
green jell Toughness Melee Injected Damaging Poison 20
Holographic bleeding Intelligence Hologram Illusion 20 - 1 per save failed
hologram bracelet Intelligence Hologram Illusion Distraction 15
ickslug Toughness Melee Injected Damaging Poison 20
Immobilized Agility Immobilization 20 - 1 per 5 turns
Ironshank Toughness Ironshank Disease Onset 13
lithofex Toughness Lithofex Stoning Gaze Beam 20 Ego
Mines (disarming) Intelligence Tinkering Mine Disarm 9 + (mark of explosive * 3) - 4 for Gadget Inspector - 4 for Lay Mine / Set Bomb
Monochrome Toughness Monochrome Disease Onset 13
Morphogenetic Willpower MorphicShock Daze 10 + 1 per 5 points of damage done + (available compute power / 3) - 5 for analgesia
Normality (failing an attempt to overcome it with a mutation) Willpower RealityStabilization Daze 20
phase spider Toughness Melee Injected Phase Damaging Poison 20
poison-tipped spear Toughness Injected Damaging Poison 15
Shield Slam Strength Shield Slam 20 Strength
sleep gas Toughness Sleep Inhaled Gas 5 + gas level + gas density / 10
Slog of the Cloaca (melee) Toughness Melee Injected Damaging Poison 20
strip fly Agility Disarm 10 Agility
Stinger (Confusing Venom) Toughness Stinger Injected Confusion Poison 14 + mutation level
Stinger (Paralyzing Venom) Toughness Stinger Injected Paralysis Poison 14 + mutation level
Stinger (Poisoning Venom) Toughness Stinger Injected Damaging Poison 14 + mutation level
Stunning Force Toughness Stunning Force Stun 15 + mutation level
Stunned Toughness Stun 15
Swipe (defensive stance) Strength Disarm 25 Agility
Tonic overdose Toughness Overdose 16 + 3 per tonic over limit