Sprint: Difference between revisions
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(added note that creatures can learn how to run by giving them the base tactics skill) |
imported>Teamtotobot m (Bot: Adding {{Skills and Powers Navbox}}) |
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If {{favilink|rocket skates}} are equipped, "Sprint" changes into "Power Skate", and grants the effect [[power skating]] instead. | If {{favilink|rocket skates}} are equipped, "Sprint" changes into "Power Skate", and grants the effect [[power skating]] instead. | ||
{{Skills and Powers Navbox}} |
Revision as of 18:57, 7 November 2019
Sprint
Base Cooldown
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100 |
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ID
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Tactics_Run |
Sprint is a hidden skill in the Tactics skill tree that all player characters start out with, along with Make Camp. This adds the ability to start sprinting, with a cooldown of 100. Sprinting lasts for 10 turns. If a creature starts out being unable to sprint, purchasing the base Tactics skill tree (which includes Hurdle will also come with the ability to sprint.
Conatus and Longstrider increases the sprint duration by 10 each. These skills can stack.
Sprinting cannot be done if the creature is frozen solid or on the world map.
If rocket skates are equipped, "Sprint" changes into "Power Skate", and grants the effect power skating instead.
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