Sprint: Difference between revisions
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'''Sprint''' is a hidden [[Skills and Powers|skill]] in the [[Tactics]] skill tree that all player characters start | '''Sprint''' is a hidden [[Skills and Powers|skill]] in the [[Tactics]] skill tree that all player characters start with, along with [[Make Camp]]. | ||
[[ | '''Sprint''' adds the ability to start [[sprinting]], with a cooldown of 100. While sprinting, a character's [[movement speed]] is doubled, and this effect lasts for 10 turns by default. | ||
== Mechanics == | |||
Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting. | |||
'''Sprint''' cannot be used if the creature is frozen solid or on the world map. | |||
=== Penalties === | |||
* While sprinting, a creature suffers a '''-5{{DV}}''' penalty to [[DV]]. | |||
* Any melee attacks will suffer from a -10 to-hit penalty, and will also immediately cancel the sprint.{{Code Reference|namespace=XRL.World.Effects|class=Running}} | |||
* Firing any kind of missile weapon suffers from a random aim variance penalty (a random amount between -23° and 23°).{{Code Reference|class=MissileWeapon}} | |||
== Skill Interactions == | |||
* [[Conatus]] and [[Longstrider]] increase the sprint duration by 10 each. These skills can stack. | |||
* [[Hurdle]] removes the DV penalty associated with sprinting. | |||
* [[Sling and Run]] removes the accuracy penalty for firing any missile weapon while sprinting (not just pistols). | |||
== Additional Notes == | |||
Creatures that lack the '''Sprint''' skill can obtain it by purchasing the base [[Tactics]] skill tree (which includes [[Hurdle]]). Purchasing the base Tactics skill will also grant the '''Sprint''' skill and the ability to start sprinting. | |||
If {{favilink|rocket skates}} are equipped, the "Sprint" ability changes into "Power Skate", and grants the effect [[power skating]] instead. | |||
{{references|2.0.201.55}} | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |
Revision as of 22:55, 8 December 2020
Base Cooldown
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100 |
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ID
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Tactics_Run |
Sprint is a hidden skill in the Tactics skill tree that all player characters start with, along with Make Camp.
Sprint adds the ability to start sprinting, with a cooldown of 100. While sprinting, a character's movement speed is doubled, and this effect lasts for 10 turns by default.
Mechanics
Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming stuck, will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting.
Sprint cannot be used if the creature is frozen solid or on the world map.
Penalties
- While sprinting, a creature suffers a -5 penalty to DV.
- Any melee attacks will suffer from a -10 to-hit penalty, and will also immediately cancel the sprint.[1]
- Firing any kind of missile weapon suffers from a random aim variance penalty (a random amount between -23° and 23°).[2]
Skill Interactions
- Conatus and Longstrider increase the sprint duration by 10 each. These skills can stack.
- Hurdle removes the DV penalty associated with sprinting.
- Sling and Run removes the accuracy penalty for firing any missile weapon while sprinting (not just pistols).
Additional Notes
Creatures that lack the Sprint skill can obtain it by purchasing the base Tactics skill tree (which includes Hurdle). Purchasing the base Tactics skill will also grant the Sprint skill and the ability to start sprinting.
If rocket skates are equipped, the "Sprint" ability changes into "Power Skate", and grants the effect power skating instead.
References
This information is reliable as of patch 2.0.201.55. |
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