Akimbo: Difference between revisions
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If the user has a {{favilink id|GunRack}}, {{favilink|giant hands}} or both, '''Akimbo''' allows all currently-wielded [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] to be fired simultaneously whenever the player uses the {{qud text|&Wf&yire}} action. | If the user has a {{favilink id|GunRack}}, {{favilink|giant hands}} or both, '''Akimbo''' allows all currently-wielded [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] to be fired simultaneously whenever the player uses the {{qud text|&Wf&yire}} action. | ||
{{Factions that teach the skill}} | |||
{{Creatures with the skill | {{Creatures with the skill}} | ||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |
Revision as of 19:14, 5 April 2022
Akimbo
Skill Tree
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Cost
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150 sp |
Requirements
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17 Agility |
ID
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Pistol_Akimbo |
If you wield multiple guns, you fire a shot with each of them whenever you make a ranged attack. |
Despite being a part of the Pistol skill tree, Akimbo works whenever a character wields multiple missile weapons of any kind.
Cybernetic Implant Interactions
If the user has a gun rack, giant hands or both, Akimbo allows all currently-wielded pistols, rifles, bows, and/or heavy weapons to be fired simultaneously whenever the player uses the fire action.
Factions That Teach Akimbo
Creatures That Have Akimbo
- conservator
- crypt sitter
- Eskhind
- graverobber
- gunsmith
- Lulihart, hindren pariah
- mysterious gunslinger
- Phinae Hoshaiah, High Priest of the Rock
- Q Girl
- temple mecha mk II
- Tszappur, disciple of the Coiled Lamb
- two-headed slugsnout
- Warden 1-FF, reprogrammed conservator
- Warden Une
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