Steady Hands: Difference between revisions
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'''Steady Hands''' is a free | '''Steady Hands''' is a free power in the [[Bow and Rifle]] skill tree. It is automatically unlocked for the player upon purchasing the parent node of the Bows and Rifle skill tree, along with [[Draw a Bead]], another free power in the same tree. | ||
After unlocking this | After unlocking this power, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Rifles|rifles]] or [[:Category:Bows|bows]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}} | ||
{{Factions that teach the skill}} | {{Factions that teach the skill}} |
Revision as of 03:40, 23 June 2022
This article is about the Bow and Rifle skill. For the Pistol skill, see Steady Hand. |
Skill Tree
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Cost
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0 sp |
Requirements
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19 Agility |
ID
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Rifle_SteadyHands |
For the purpose of determining your accuracy with bows and rifles, your agility is treated as if it were 4 points higher. |
Steady Hands is a free power in the Bow and Rifle skill tree. It is automatically unlocked for the player upon purchasing the parent node of the Bows and Rifle skill tree, along with Draw a Bead, another free power in the same tree.
After unlocking this power, the player's aim variance is reduced by 2° when firing rifles or bows. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.[1]
Factions That Teach Steady Hands
Steady Hands is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Steady Hands
- Agate Severance Star
- Crowsong
- Gunner-Knight Templar
- Mayor Nuntu
- Meyehind
- reef hermit
- Svenlainard, Trophy Hunter
- temple mecha mk Ib
- temple mecha mk II
References
This information is reliable as of patch 2.0.201.114. |
- ↑
XRL.World.Parts.MissileWeapon
, methodFireEvent
|