Block: Difference between revisions

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{{As Of Patch|2.0.194.1}}
{{As Of Patch|2.0.200.89}}
{{Skill
{{Skill
| class=Shield
| class=Shield
| req=0 Strength
| req=0 Strength
| cost=0
| cost=0
| desc=As long as you wield a shield, there is a 50% chance you block one melee attack per round. When you block an attack, you add the shield's AV bonus to your AV for that attack.
| desc=As long as you wield a shield, there is a 50% chance you block one melee attack per round. When you block an attack, you add the shield's AV bonus to your AV for that attack. If you equip multiple shields, the one block per round limit is per shield, and you only can attempt to block a given attack once, using your best usable shield.
| id=Shield_Block
| id=Shield_Block
}}
}}
'''Block''' is a [[shield]] skill that unlocks upon purchasing the base skill of the same name. "Shield" in this article will refer to any shield or buckler that use the Shield skill. If a creature does not have Block, they are unable to receive the [[AV]] benefits of wearing any kind of [[Category:Shields|shield]]. [[DV]] penalties and other additional effects will still affect the creature. As long as the creature has Block, they have a 50% passive chance to have their shield's AV bonus added to their total AV calculation for one melee attack. This passive is still active when the creature is [[asleep]].
{{name}} is a [[Shield]] skill that unlocks upon purchasing the base skill of the same name. "Shield" in this article will refer to any shield or buckler that uses the Shield skill. If a creature does not have {{name}} they have a base 25% chance to block with an equipped shield. If the creature does have {{name}}, they have a 50% passive chance to have their shield's {{AV}}AV bonus added to their total {{AV}}AV calculation for one melee attack. If the weapon used is [[psionic]], blocking adds to the creature's [[MA]] instead.


If the weapon used is [[psionic]], blocking adds to the creature's [[MA]] instead.
After a melee attack, one shield that the defender is holding will be chosen and will have a 50% or (75% if Deft Blocking) of blocking the attack. If this chance fails, it will not be rerolled again.


The following skills can affect how common blocking is:
== Stacking Shields ==
* [[Deft Blocking]] increases the chance of each shield by 25%
If multiple shields are worn, they will only be used if attacked by multiple melee attacks in one turn. Which shield blocks the first attack will be the one with the highest {{AV}}AV, but if a shield's total attempts to block attacks that turn is exhausted, it will use the other shield.
* [[Swift Blocking]] allows two attacks to be blocked a round
* [[Shield Wall]] allows non-bucklers to block all melee attacks for 3 turns


==Stacking Shields==
== Skill Interactions ==
{|class = "wikitable" style="float:right"
* [[Deft Blocking]] increases the chance of each shield to block by 25%
!Num Shields
* [[Swift Blocking]] allows an additional attack to be blocked a round per shield
!Chance to block
* [[Shield Wall]] allows non-bucklers (shields that are worn in the hand) to block all melee attacks for 3 turns
![[Deft Blocking]]
|-
|1
|50%
|75%
|-
|2
|75%
|93.75%
|-
|3
|82.5%
|98.44%
|-
|colspan="3" style="text-align:center"| ...
|}
The player is able to wear multiple shields, but the bonus to blocking is not a linear increase. In the event of a melee attack, the game will roll a 50% chance on each shield one by one. If one succeeds, then the attack is blocked. This means that any additional shield will only be rolled for if the first 50% retuns a failure. With no additional skills, this only increases block chance by <math>0.50^{n} \times 0.5</math>, with <math>n</math> being the additional number of shields.


Each shield will also apply their DV penalty, and only one shield's AV can be added in an attack. Because of this, the optimal amount of shields depends on the total DV penalty and AV of the shields, and whether or not the player has Deft Blocking.
== Available Shields ==
{{Excerpt|Shield#Available Shields}}
 
{{Factions that teach the skill}}
 
{{Creatures with the skill}}
 
== Version History ==
Prior to 2.0.200.0, the way that blocking was calculated was much different. First, the game did not check if the player was able to move their limbs, meaning that they were able to block while sleeping or prone.
 
For a single attack, each shield rolls to block the attack. However, it can only be blocked once. This means that there was diminishing returns. Having two shields means the second shield will only activate if the first shield did not block, and so on.
 
{{Skills Navbox}}

Latest revision as of 15:23, 2 July 2022

This information is reliable as of patch 2.0.200.89. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.89.
Block
Skill Tree

Shield

Cost

0 sp

Requirements

0 Strength

ID

Shield_Block

As long as you wield a shield, there is a 50% chance you block one melee attack per round. When you block an attack, you add the shield's AV bonus to your AV for that attack. If you equip multiple shields, the one block per round limit is per shield, and you only can attempt to block a given attack once, using your best usable shield.

Block is a Shield skill that unlocks upon purchasing the base skill of the same name. "Shield" in this article will refer to any shield or buckler that uses the Shield skill. If a creature does not have Block they have a base 25% chance to block with an equipped shield. If the creature does have Block, they have a 50% passive chance to have their shield's ♦AV bonus added to their total ♦AV calculation for one melee attack. If the weapon used is psionic, blocking adds to the creature's MA instead.

After a melee attack, one shield that the defender is holding will be chosen and will have a 50% or (75% if Deft Blocking) of blocking the attack. If this chance fails, it will not be rerolled again.

Stacking Shields

If multiple shields are worn, they will only be used if attacked by multiple melee attacks in one turn. Which shield blocks the first attack will be the one with the highest ♦AV, but if a shield's total attempts to block attacks that turn is exhausted, it will use the other shield.

Skill Interactions

  • Deft Blocking increases the chance of each shield to block by 25%
  • Swift Blocking allows an additional attack to be blocked a round per shield
  • Shield Wall allows non-bucklers (shields that are worn in the hand) to block all melee attacks for 3 turns

Available Shields

This section is an excerpt from Shield#Available Shields.

Arm-Worn Bucklers

Shield AV DV
Stopsvalinn ♦3 ○0
steel buckler ♦2 ○-1
iron buckler ♦2 ○-3
wooden buckler ♦1 ○-1

Factions That Teach Block

Block is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Block

Version History

Prior to 2.0.200.0, the way that blocking was calculated was much different. First, the game did not check if the player was able to move their limbs, meaning that they were able to block while sleeping or prone.

For a single attack, each shield rolls to block the attack. However, it can only be blocked once. This means that there was diminishing returns. Having two shields means the second shield will only activate if the first shield did not block, and so on.