Steady Hand: Difference between revisions

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'''Steady Hand''' is a skill in the [[Pistol]] skill tree. It is automatically unlocked for the player upon purchasing the parent node of the [[Pistol]] skill tree.
{{Skills and Powers Navbox}}
 
After unlocking this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
 
{{Factions that teach the skill}}
 
{{Creatures with the skill}}
 
{{References|2.0.201.114}}
 
{{Skills Navbox}}

Latest revision as of 15:24, 2 July 2022

AmboxVisage.png This article is about the Pistol skill. For the Bow and Rifle skill, see Steady Hands.
Steady Hand
Skill Tree

Pistol

Cost

0 sp

Requirements

0 Agility

ID

Pistol_SteadyHands

For purposes of determining your accuracy with pistols, your agility is treated as if it were 4 points higher.

Steady Hand is a skill in the Pistol skill tree. It is automatically unlocked for the player upon purchasing the parent node of the Pistol skill tree.

After unlocking this skill, the player's aim variance is reduced by 2° when firing pistols. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.[1]

Factions That Teach Steady Hand

Steady Hand is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Steady Hand

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.MissileWeapon, method FireEvent