Presets: Difference between revisions
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m (Removes Telepathy from dream tortoise, which got changed in 7th Plague) |
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Line 5: | Line 5: | ||
| name = Marsh Taur | | name = Marsh Taur | ||
| image = MarshTaur.png | | image = MarshTaur.png | ||
| | | bonusnote =22 Strength</br> 18 Agility</br> 18 Toughness</br> 14 Intelligence</br> 16 Willpower</br> 16 Ego | ||
| skills = Axe</br> | | skills = Axe</br> | ||
--Dismember</br> | --Dismember</br> | ||
Line 32: | Line 27: | ||
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build | {{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build | ||
== | == Arconaut == | ||
{{Subtype infocard | {{Subtype infocard | ||
| name = Dream Tortoise | | name = Dream Tortoise | ||
| image = DreamTortoise.png | | image = DreamTortoise.png | ||
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation | | footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}} | ||
| | | bonusnote = 18 Strength</br> 21 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 15 Ego | ||
| skills = Short Blade</br> | | skills = Short Blade</br> | ||
Tinkering</br> | Tinkering</br> | ||
Line 75: | Line 65: | ||
| name = Gunwing | | name = Gunwing | ||
| image = Gunwing.png | | image = Gunwing.png | ||
| | | bonusnote = 16 Strength</br> 22 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 16 Ego | ||
| skills = Pistol</br> | | skills = Pistol</br> | ||
--Steady Hand</br> | --Steady Hand</br> | ||
--Akimbo | --Akimbo | ||
| equipped = | | equipped = | ||
2 {{favilink| | 2 {{favilink|Chrome revolver|plural}}</br> | ||
1 {{favilink|woven tunic}}</br> | 1 {{favilink|woven tunic}}</br> | ||
1 {{favilink|wide-brimmed hat}}</br> | 1 {{favilink|wide-brimmed hat}}</br> | ||
Line 107: | Line 92: | ||
{{Subtype infocard | {{Subtype infocard | ||
| name = Star-Eye Esper | | name = Star-Eye Esper | ||
| image = | | image = StarEyeEsper.png | ||
| | | bonusnote = 15 Strength</br> 16 Agility</br> 18 Toughness</br> 17 Intelligence</br> 18 Willpower</br> 21 Ego | ||
| skills = Customs and Folklore</br> | | skills = Customs and Folklore</br> | ||
Intimidate</br> | Intimidate</br> | ||
Line 132: | Line 112: | ||
{{Qud text|&c∙}} Effective crowd control and map vision | {{Qud text|&c∙}} Effective crowd control and map vision | ||
{{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build | {{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build | ||
== Watervine Farmer == | |||
{{Subtype infocard | |||
| name = Firefrond | |||
| image = Firefrond.png | |||
| bonusnote = 18 Strength</br> 18 Agility</br> 20 Toughness</br> 17 Intelligence</br> 17 Willpower</br> 16 Ego</br> | |||
| skills = Cooking and Gathering</br> | |||
--Harvestry</br> | |||
Axe</br> | |||
Wilderness Lore: Marshes | |||
| equipped = | |||
1 {{favilink|iron vinereaper}}</br> | |||
1 {{favilink|woven tunic}}</br> | |||
1 {{favilink id|Ghostly Flames}} | |||
| inventory = | |||
9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
8-10 {{favilink|vinewafer sheaf|plural}}</br> | |||
2-5 things from [[Data:Ingredients|Ingredients]]</br> | |||
1 {{favilink|farmer's token}}</br> | |||
1 cookbook</br> | |||
6-8 {{favilink|witchwood bark|plural}} | |||
| footnote = Starting Mutations: {{favilink|unstable genome}}, {{favilink|flaming ray}}, {{favilink|photosynthetic skin}}, {{favilink|burgeoning}} | |||
}} | |||
{{Qud text|&c∙}} Hybrid melee fighter and mental caster | |||
{{Qud text|&c∙}} Ability to set enemies on fire | |||
{{Qud text|&c∙}} Causes harvestable plants to grow nearby | |||
{{Qud text|&c∙}} {{Qud text|&WChallenging survivable}} starting build | |||
== Tinker == | |||
{{Subtype infocard | |||
| name = bzzzt | |||
| image = Bzzzt.png | |||
| footnote = Starting Mutations: {{favilink|burrowing claws}}, {{favilink|electrical generation}}, {{favilink|heightened hearing}}, {{favilink id|Mutation:DarkVision}}, {{favilink|spinnerets}}, {{favilink|thick fur}}, {{favilink|socially repugnant}} | |||
| bonusnote = 19 Strength</br> 18 Agility</br> 18 Toughness</br> 18 Intelligence</br> 18 Willpower</br> 14 Ego</br> | |||
| skills = Tinkering</br> | |||
--Lay Mine / Set Bomb</br> | |||
--Disassemble</br> | |||
--Repair</br> | |||
--Tinker I | |||
| equipped = 1 {{favilink|bronze dagger}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-2 {{favilink|goat jerky|plural}}</br> | |||
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br> | |||
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Qud text|&c∙}} Hybrid melee fighter and electrical attacker | |||
{{Qud text|&c∙}} Burrower and trap-setter | |||
{{Qud text|&c∙}} Starts with night vision | |||
{{Qud text|&c∙}} {{Qud text|&WChallenging}} starting build | |||
= True Kin = | |||
== Praetorian == | |||
{{Subtype infocard | |||
| name = Praetorian Prime | |||
| image = PraetorianPrime.png | |||
| bonusnote = 22 Strength</br> 18 Agility</br> 21 Toughness</br> 16 Intelligence</br> 17 Willpower</br> 16 Ego</br> {{color|C|15 Cold Resistance}} | |||
| skills = Long Blade</br> | |||
Shield</br> | |||
--Shield Slam</br> | |||
Bow and Rifle | |||
| equipped = 1 {{favilink|steel long sword}}</br> | |||
1 {{favilink|steel shield}}</br> | |||
1 {{favilink|Issachar rifle}}</br> | |||
1 {{favilink|chain mail}}</br> | |||
1 {{favilink|praetorian's cloak}}</br> | |||
1 {{favilink|leather boots}}</br> | |||
1 {{favilink|night vision}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
2-3 {{favilink|food cube|plural}}</br> | |||
20-33 {{favilink|lead slug|plural}}</br> | |||
2-3 {{favilink|salve injector|plural}}</br> | |||
1-3 injectors from [[Data:Injectors|Injectors]]</br> | |||
1 energy cell from [[Data:Cells|Cells]]</br> | |||
0-2 thing from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Qud text|&c∙}} Charge-based melee fighter | |||
{{Qud text|&c∙}} Starts with night vision | |||
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build | |||
== Horticulturalist == | |||
{{Subtype infocard | |||
| name = First Gardener | |||
| image = FirstGardener.png | |||
| bonusnote = 18 Strength</br> 19 Agility</br> 19 Toughness</br> 19 Intelligence</br> 18 Willpower</br> 18 Ego</br> | |||
| skills = Cooking and Gathering</br> | |||
--Harvestry</br> | |||
Axe</br> | |||
Bow and Rifle</br> | |||
Wilderness Lore: Jungles | |||
| equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with {{favilink|solar cell}})</br> | |||
1 {{favilink|steel vinereaper}}</br> | |||
1 {{favilink id|Gas Mask}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}}</br> | |||
1 {{favilink|short bow}}</br> | |||
1 {{favilink|nocturnal apex}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
3-4 {{favilink|Ekuemekiyyen greens}}</br> | |||
30-50 {{favilink|wooden arrow|plural}}</br> | |||
{{dice tooltip|1d3+1}} {{favilink|defoliant grenade mk I}}</br> | |||
1-3 {{favilink|salve injector|plural}}</br> | |||
2-6 injectors from [[Data:Injectors|Injectors]]</br> | |||
1-2 energy cells from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Qud text|&c∙}} Hybrid melee and ranged fighter | |||
{{Qud text|&c∙}} Starts with cooking and gathering | |||
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build | |||
== Child of the Hearth == | |||
{{Subtype infocard | |||
| name = First Child of the Hearth | |||
| image = FirstChildOfTheHearth.png | |||
| bonusnote = 27 Strength</br> 18 Agility</br> 18 Toughness</br> 13 Intelligence</br> 15 Willpower</br> 16 Ego</br> {{color|R|15 Heat Resistance}} | |||
| skills = Cudgel</br> | |||
--Slam</br> | |||
Heavy Weapon</br> | |||
Calloused | |||
| equipped = 1 {{favilink|steel mace}}</br> | |||
1 {{favilink|leather apron}}</br> | |||
1 {{favilink|steel gauntlets}}</br> | |||
1 {{favilink|leather boots}}</br> | |||
1 {{favilink|carbide hand bones}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
3-4 {{favilink|smoldered mushroom|plural}}</br> | |||
4-8 injectors from [[Data:Injectors|Injectors]]</br> | |||
0-2 energy cells from [[Data:Cells|Cells]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Qud text|&c∙}} Melee fighter and extreme bruiser | |||
{{Qud text|&c∙}} Starts with carbide hand bones | |||
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build |
Latest revision as of 18:32, 1 December 2023
Mutated Humans
Marauder
Marsh Taur
22 Strength
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
- 3-4 witchwood barks
∙ Charge-based melee fighter ∙ Ability to freeze enemies ∙ Highly maneuverable ∙ Most survivable starting build
Arconaut
Dream Tortoise
18 Strength
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
skills
Equipped:
In Inventory:
- 1 pocketed vest
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 30-50wooden arrows
- 2-3 canned Have-It-All
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
∙ Melee fighter ∙ Highly-armored ∙ Emits sleep gas to disable enemies ∙ Highly survivable starting build
Gunslinger
Gunwing
16 Strength
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
skills
» Akimbo
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 225-275 lead slugs
- 3-4 beetle jerkies
- 3-4 witchwood barks
∙ Primarily ranged fighter ∙ Quick and maneuverable ∙ Flies ∙ Highly survivable starting build
Apostle
Star-Eye Esper
15 Strength
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of honey
- 1-2 goat jerkies
- 3-4 witchwood barks
∙ Mental-based ranged fighter ∙ Effective crowd control and map vision ∙ Medium survivable starting build
Watervine Farmer
Firefrond
18 Strength
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 vinewafer sheafs
- 2-5 things from Ingredients
- 1 farmer's token
- 1 cookbook
- 6-8 witchwood barks
∙ Hybrid melee fighter and mental caster ∙ Ability to set enemies on fire ∙ Causes harvestable plants to grow nearby ∙ Challenging survivable starting build
Tinker
bzzzt
19 Strength
18 Agility
18 Toughness
18 Intelligence
18 Willpower
14 Ego
18 Agility
18 Toughness
18 Intelligence
18 Willpower
14 Ego
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerkies
- 1-4 things from Junk 1
- 3-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
Starting Mutations: Burrowing Claws, Electrical Generation, Heightened Hearing, Night Vision, Spinnerets, Thick Fur, Socially Repugnant (D)
∙ Hybrid melee fighter and electrical attacker ∙ Burrower and trap-setter ∙ Starts with night vision ∙ Challenging starting build
True Kin
Praetorian
Praetorian Prime
22 Strength
18 Agility
21 Toughness
16 Intelligence
17 Willpower
16 Ego
15 Cold Resistance
18 Agility
21 Toughness
16 Intelligence
17 Willpower
16 Ego
15 Cold Resistance
skills
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 waterskins with 32 drams of fresh water each
- 2-3 food cubes
- 20-33 lead slugs
- 2-3 salve injectors
- 1-3 injectors from Injectors
- 1 energy cell from Cells
- 0-2 thing from Artifact 2
- 3-4 witchwood barks
∙ Charge-based melee fighter ∙ Starts with night vision ∙ Most survivable starting build
Horticulturalist
First Gardener
18 Strength
19 Agility
19 Toughness
19 Intelligence
18 Willpower
18 Ego
19 Agility
19 Toughness
19 Intelligence
18 Willpower
18 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 waterskins with 32 drams of fresh water each
- 3-4 Ekuemekiyyen greens
- 30-50 wooden arrows
- 1d3+12-4 (Avg: 3) defoliant grenade mk I
- 1-3 salve injectors
- 2-6 injectors from Injectors
- 1-2 energy cells from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 3-4 witchwood barks
∙ Hybrid melee and ranged fighter ∙ Starts with cooking and gathering ∙ Highly survivable starting build
Child of the Hearth
First Child of the Hearth
27 Strength
18 Agility
18 Toughness
13 Intelligence
15 Willpower
16 Ego
15 Heat Resistance
18 Agility
18 Toughness
13 Intelligence
15 Willpower
16 Ego
15 Heat Resistance
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 3-4 smoldered mushrooms
- 4-8 injectors from Injectors
- 0-2 energy cells from Cells
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood barks
∙ Melee fighter and extreme bruiser ∙ Starts with carbide hand bones ∙ Highly survivable starting build